torch-distributed
claudePyTorch distributed training debugging tools and workflow automation for c10d, DDP, FSDP, and DTensor
1 skill · 1 agent · hooks
Claude Code and Codex plugins their authors filed under "development". All categories.
PyTorch distributed training debugging tools and workflow automation for c10d, DDP, FSDP, and DTensor
1 skill · 1 agent · hooks
Tools for creating and managing Claude Code plugins, skills, and agents
3 skills
Comprehensive Go development experience - skills that elevate Claude into the ultimate Golang developer
3 skills
Discover the models and MCP tools registered in an AI Gateway and integrate them into any application — call a model, connect MCP tools, or scaffold a runnable agent. Adds /ai-gateway:discover and /ai-gateway:build.
1 skill · 2 commands
Operate the toolkit itself: check for and apply toolkit updates, wire MCP servers into Claude Code, and use Codex-native ImageGen when available with a clear optional API fallback boundary.
3 skills
Two complementary modern-C++ (C++17) native-addon skills: resource-review traces object and resource lifetimes and reports only proven memory/resource defects (use-after-free, double-free, leaks, out-of-bounds, integer overflow, data races, Node-API handle/reference/threadsafe-function misuse); project-setup performs an applicability-aware Met/Gap assessment of cross-platform node-gyp build config, per-OS/per-arch compiler hardening, sanitizer/static-analysis/CI wiring, and maintainable modern-C++ conventions.
2 skills · 1 agent
Route work through the Claude, Codex, and Grok CLIs
3 skills
Hey Arti, artifactize's Forward Deployed Engineer, and focus-then-sweep, how to iterate with verify while fixing RED evals, as skills, and the artifactize MCP server for inspecting and verifying the project. Needs the artifactize program on PATH.
2 skills · 1 MCP server
Blueprint an AI product's architecture before any code is touched, then audit it with three adversarial councillors before you build on it.
2 skills
Control logged-in Chrome, Slack, and native macOS apps from Claude Code, Codex, or Cursor
1 skill · 1 MCP server
Run Quick Gate CLI 0.3.2 as one deterministic JavaScript/TypeScript gate and read its gate-result/v1 verdict
2 skills
Author and pin living business specs onto the elements of a running web UI, and number UI screenshots for the specshot editor. Bundles the specpin authoring skill and number-ui-image.
2 skills
Apply c2n (c2-*) web components, @c2n/theme tokens and variant components in any project; bundles the @c2n/mcp server.
1 skill · 1 MCP server
Plan and execute Rails version upgrades following FastRuby.io methodology
2 skills
Run Quick Gate CLI 0.3.2 as one deterministic JavaScript/TypeScript gate and read its gate-result/v1 verdict
2 skills
Portable GitHub workflows for Claude Code using the gh CLI.
1 skill · 1 agent
Auto-approve safe bash commands using safecmd's allowlist validation
hooks
Build apiplant apps: the framework's full documentation, its example apps, and the workflow for turning a description into a working app directory.
1 skill
Interactive prompt structuring skill using a 7-component framework derived from Anthropic's published prompting guide. Tier-adaptive dialogue, deterministic component rubric, and activation-regression fixtures.
1 skill
ONEX customer delegation: ships exactly one local delegation skill, delegate — no hooks, no agents.
1 skill
An applicability-aware Rust project-setup skill covering Cargo workspaces and features, edition/MSRV/toolchain policy, strict usable rustc/Clippy/rustfmt configuration, layered testing and CI, idiomatic safe API design, governed unsafe/FFI boundaries, packaging, and crates.io release preparation.
1 skill
Authoritative idioms for Bevy 0.20 game projects in Rust — ECS, communication, scheduling, plugins, assets, UI, errors, testing, performance.
1 skill
Build 2D browser games with Phaser 3 — scenes, sprites, Arcade/Matter physics, tilemaps, animations, keyboard input.
1 skill
Generate game assets via Google Gemini API and process them into final sprite files.
1 skill
Generate pixel art assets using PixelLab MCP — Wang tilesets, characters, map objects.
1 skill
Linux kernel development the way experienced kernel engineers work: drivers, devicetree, Kconfig, debugging by symptom, testing, patch review and submission, regressions and bot reports, and stable, LTS, and vendor kernel trees.
1 skill
Build Godot 4.7+ game and app UI with gohud (tested on Godot 4.7; officially supports Godot 4.7 and newer): menus, HUDs placed by corner anchors or edge bars, quick slots, joystick, summon columns, dialogs, sheets, drawers, forms, snackbars, app screens with Flutter's widgets, fourteen presets (default, sci-fi, medieval, Material 3 Expressive, kids, comic, arcade), JSON themes, skins and icon sets. Includes /gohud:preview to launch the gallery or demo and /gohud:features to explain every feature. Install: /plugin install gohud --marketplace thruthesky/gohud (Claude Code 2.1.275+); on older versions, /plugin marketplace add thruthesky/gohud first, then /plugin install gohud@gohud.
1 skill
Auto-approve safe bash commands using safecmd's allowlist validation
hooks
Debian packaging skill covering policy, debhelper, and language-specific packaging for Ruby, Python, Rust, and Go.
1 skill
Dual-boot setup with next_rails gem for running two Rails/Ruby versions simultaneously
1 skill