claude

gamedev-kit

An Obsidian vault as Claude's second brain plus skills for 3D creature and prop builds, a measured mesh QA gate, Roblox game research, blind-reviewed VFX and Tripo Studio.

2 on GitHubby 0CE4NSv1.0.0MITupdated 18 days agodevelopment
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Plugin gamedev-kit from marketplace claude-roblox-gamedev-kit in 0CE4NS/claude-roblox-gamedev-kit. Commands read from the repo's manifest — 12 days ago.

What it installs

Skills (6)

  • build-asset

    Build a creature, pet, character, egg or prop model for this Roblox game to the Style Bible (the project's look, triangle budget, mutation-ready colour areas) by one of the routes - hand-built in Blender, Tripo Studio, image-to-3D (TRELLIS / Hunyuan) + decimate + clean-up, the parts route, or a real

  • game-research

    Dated research on another Roblox game for this project - recent YouTube gameplay with transcripts and frame strips, the Roblox page (passes, products, prices, badges, update log), a wiki crawl with original images, and analysis of pets/creatures, animation, UI, UI motion, loop, monetization, events

  • gamedev-setup

    Set up a Roblox game project for working with Claude the "second brain" way - an Obsidian vault (status, design, Style Bible, how the user works, pipelines, tools, Decisions Log, Lessons Learned seeded with ~90 rules), a CLAUDE.md that points at it, and auto-loaded memory files - by interviewing the

  • mesh-qa

    Measured quality gate for every 3D model in this Roblox game (see-through holes, floaters, inner shells, double walls, inverted faces, colour splotches, jagged borders, pose stretch, asymmetry, the triangle budget), with a symmetry-fix tool, in-game angle shots, a fresh appeal critic and a three-rou

  • tripo-studio

    Drive Tripo Studio (studio.tripo3d.ai, on the user's own signed-in account) from the user's browser via Claude in Chrome (uploads local refs) or Claude's built-in browser for this Roblox game - read and tune every setting (HD Model, Smart Mesh low-poly with per-variant polycounts, texture, PBR, segm

  • vfx-review

    Make a particle effect, aura, flame, lightning, trail, beam, glow or flipbook for this Roblox game that passes a blind side-by-side review against a goal board before the user sees it - context, frame research, a written spec and goal board, layer-by-layer build, Play-mode capture strips, a fresh bl

View source on GitHub

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