codex

Ceres

Guide agents to build and extend Unity projects with the Ceres framework.

133 on GitHubby AkiKurisuv1.1.2MITupdated 19 days agoEngineering

Plugin ceres in AkiKurisu/Ceres. Commands read from the repo's manifest — 19 days ago.

What it installs

Skills (8)

  • ceres-animationpacking

    Import, author, extend, or diagnose Ceres Animation Packing and `.animbin` assets.

  • ceres-contentpipeline

    Design, implement, or diagnose Ceres content builds, Addressables backends, bundle partitioning, dynamic releases, and build storage maintenance.

  • ceres-core

    Build or extend Ceres runtime services, including pooling, events, configs, resources, data-driven utilities, schedulers, serialization, collections, R3, tasks, and modules.

  • ceres-flow

    Build or diagnose Ceres Flow containers, executable nodes, functions, events, code generation, IL post-processing, and hot reload.

  • ceres-gameplay

    Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

  • ceres-graph

    Extend or diagnose Ceres graph models, shared variables, serialization, ports, nodes, search, and graph editor foundations without Flow-specific execution semantics.

  • ceres-uitoolkit

    Design, implement, preview, automate, or diagnose Ceres runtime UI Toolkit surfaces, Ceres Neutral controls, typed bindings, and preview sessions.

  • ceres

    Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear.

View source on GitHub akikurisu.github.io

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