curiomesh-agentDrive CurioMesh command by command (settings, Auto, Tidy Tools, Auto Fix, parts, History, bake, export), in a Blender that is open or a headless one, through the CurioMesh MCP server or a mailbox folder. Also sends bad parts out for better topology and brings them back (parts exchange). Use when the
curiomesh-batch-and-lodsRetopologise many model files in one go, make LOD sets (_LOD0, _LOD1, _LOD2) for a game engine, and bake a normal map with CurioMesh in Blender, headless. Use when the user has a folder of meshes to reduce, wants LODs, or wants detail baked to a normal map.
curiomesh-blender-mcpDrive CurioMesh inside an already running Blender through the Blender MCP server (execute_blender_code), to retopologise or fix the user's open scene. Use when the user has Blender open with the MCP connection and wants CurioMesh applied to a selected object, and headless file-to-file runs are not w
curiomesh-fix-bad-facesFind and fix bad faces (turned inward, folded, crossing, sunk, flat slivers, duplicates) in a CurioMesh retopo result, in a measure, fix, re-measure loop that never makes the mesh worse. Use when a retopologised mesh has shading errors, black or inside-out faces, folds, or when the curiomesh-retopo
curiomesh-retopoRetopologise a 3D model into a clean all-quad, low-poly mesh with the CurioMesh Blender add-on, headless, from a file (.obj .fbx .glb .blend) to a file. Use when the user wants a high-poly mesh, scan, sculpt or game asset reduced, retopologised, quad-remeshed or made game-ready, and CurioMesh is ins