A product's specification and its playbook: Atlas, who carries a product from an idea to a published knowledge base, the PRD captured section by section through the curate gates, and the specification page of the product's studio, read from the graph.
3 skills
The agent pattern for the parts of a product that people give work to through an agent rather than a screen: the jobs they hand it, its tools and what each changes, what it reads, its guardrails and who confirms, how it talks, its hand-offs and the test conversations that prove each job, traced to the requirements and components of the architecture.
2 skills
Domain-driven design for the parts of a product that follow it: subdomains, bounded contexts and their map, event storming (events, commands, reactions, read models, external systems) and the tactical model (aggregates, entities, value objects, business rules, domain services), traced to the requirements and components of the architecture.
2 skills
A product's architecture, pattern-neutral: its context and drivers, decisions with their alternatives, systems, components, interfaces, data stores and environments, each traced to the requirement it satisfies; each part handed to the design-pattern pack it follows, found among the project's packs.
2 skills
What is planned, by whom, blocked by what: work items and milestones over the product's requirements, features and components; what slips when a component is late, what is overdue, what waits on a decision.
2 skills
Motor vehicle claims: policy, coverage, claim, incident, handling, money in and out.
1 skill