modsmith
claudeThe ModSmith skill: ready-made mod patterns, per-turn token and prompt-cache review, vetting someone else's mod before installing, and rules for mods that work together.
1 skill
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ModSmith: a Claude Code skill for building, pricing and vetting mods, plus ready-made mods you can install one by one.
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The ModSmith skill: ready-made mod patterns, per-turn token and prompt-cache review, vetting someone else's mod before installing, and rules for mods that work together.
1 skill
A one-line summary of a shared Kanban artifact above the prompt, so several Claude sessions work from the same board. No model tokens.
Gives Claude a register_assumption tool and shows the turn's assumptions, decisions and considered-but-not-done items above the prompt. No model calls of its own.
Three modes on the /mode switch: ui (low effort), api (medium), review (max). Needs mode-registry. Each switch rebuilds the prompt cache once.
One /mode switch any mod can add a mode to; the active mode shows in the prompt footer. No model calls.
Installs the ModSmith skill and all six ModSmith mods in one go: quiz-after, next-steps-supervisor, assumption-ledger, mode-registry, effort-modes and artifact-dashboard. Remove any one later from /plugin.
After a turn that did real work, a cached side check asks whether the goal was met, where corners were cut and what needs your approval, with next steps as buttons. /supervisor turns it off.
After Claude finishes a task that changed something, shows 2-3 questions about what was built above the prompt. One cached fork on those turns only; /quiz turns it off.
Shows how many plugins this repo ships, and links here.