claude

unity-dev

Develop and test Unity projects with shared C# guidance and editor discovery scripts.

8 on GitHubby Dmitry Yuhanovv1.9.0MITupdated 3 days agodevelopment
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Plugin unity-dev from marketplace dmitriy-claude-plugins in DmitriyYukhanov/agent-plugins. Commands read from the repo's manifest — 3 days ago.

What it installs

Skills (6)

  • unity-architect

    Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects

  • unity-coder

    Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns

  • unity-dev

    Use when implementing a Unity C# feature or fix, or when the user requests Unity architecture, implementation, review, or tests.

  • unity-run

    Use when running Unity from CLI for any purpose — builds, tests, method execution, asset imports. Handles Unity installation detection, batchmode execution, and log monitoring. Other unity-dev skills depend on this for CLI execution.

  • unity-tests-run

    Run Unity Test Framework tests via CLI batchmode with auto-detection of Unity installation

  • unity-tests-write

    Use when writing Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage

Subagents (3)

  • unity-reviewer

    Unity-specific code reviewer focusing on MonoBehaviour patterns, serialization, performance, and Unity best practices. Use after implementing Unity code to catch Unity-specific issues.

  • unity-simplifier

    Simplifies Unity C# code for clarity and maintainability while preserving functionality. Focuses on Unity-specific patterns and conventions.

  • unity-test-runner

    Runs Unity Test Framework tests via CLI batchmode. Detects Unity version, finds editor installation, executes tests with filtering, and reports results. Use when running Unity tests from the command line.

View source on GitHub

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