claude

unity-dev

Unity C# development workflow with architecture design, coding guidelines, testing patterns, and specialized review agents

8 on GitHubby Dmitry Yuhanovv1.8.0MITupdated 1 month agodevelopment
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Plugin unity-dev from marketplace dmitriy-claude-plugins in DmitriyYukhanov/claude-plugins. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (6)

  • unity-architect

    Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects

  • unity-coder

    Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns

  • unity-dev

    Start Unity C# development workflow with architecture, implementation, review, and testing phases

  • unity-run

    Use when running Unity from CLI for any purpose — builds, tests, method execution, asset imports. Handles Unity installation detection, batchmode execution, and log monitoring. Other unity-dev skills depend on this for CLI execution.

  • unity-tests-run

    Run Unity Test Framework tests via CLI batchmode with auto-detection of Unity installation

  • unity-tests-write

    Use when writing Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage

Subagents (3)

  • unity-reviewer

    Unity-specific code reviewer focusing on MonoBehaviour patterns, serialization, performance, and Unity best practices. Use after implementing Unity code to catch Unity-specific issues.

  • unity-simplifier

    Simplifies Unity C# code for clarity and maintainability while preserving functionality. Focuses on Unity-specific patterns and conventions.

  • unity-test-runner

    Runs Unity Test Framework tests via CLI batchmode. Detects Unity version, finds editor installation, executes tests with filtering, and reports results. Use when running Unity tests from the command line.

View source on GitHub

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Take a GitHub issue (bare, or tracked on a Project board) from triage to a merge-ready PR through a gated, worktree-isolated pipeline that scales its depth to the task and asks at most one batched question. The gates hold every run: design hardening, tests green, code review clean. Once you approve the PR in-session it squash-merges, reporting GitHub's own message if the merge is refused, then tears down the branch and worktree; a merge into anything but the default branch is reported as one, since that is where the issue's auto-close depends. The board card advances as work moves.

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