claude

threejs-skills

10 skills for Three.js 3D development

3 on GitHubby Entelligentsiav1.0.0MITupdated 3 months ago
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Plugin threejs-skills from marketplace skillforge in Entelligentsia/skillforge. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (10)

  • threejs-animation

    Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

  • threejs-fundamentals

    Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

  • threejs-geometry

    Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

  • threejs-interaction

    Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

  • threejs-lighting

    Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

  • threejs-loaders

    Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

  • threejs-materials

    Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

  • threejs-postprocessing

    Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

  • threejs-shaders

    Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

  • threejs-textures

    Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

View source on GitHub

Problems found in this repo's manifests

  • "forge-usage" points to ./forge-usage, which doesn't exist in the repo — install will fail

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