claude

skillry-gaming-interactive-media

Game architecture, gameplay systems, game UI/UX, performance, prototypes, engine triage, and browser-game stacks (Phaser, Three.js, PixiJS).

9 on GitHubby FluxonLabv3.4.1MITupdated 4 days ago
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Plugin skillry-gaming-interactive-media from marketplace skillry in FluxonLab/Skillry. Commands read from the repo's manifest — 4 days ago.

What it installs

Skills (3)

  • threejs-webgl-patterns

    3D in the browser with Three.js or React Three Fiber: scenes, GLTF, lighting, raycasting, instancing.

  • game-architecture-review

    Game engineering: loop/ECS, code review, tech debt, frame budget, profiling; Godot, Unity, Unreal, Phaser, PixiJS.

  • gameplay-systems-review

    Game design: concept, GDD, systems, balance, levels, narrative, audio, live ops, HUD and menu UX, prototypes.

Subagents (7)

  • game-performance-optimizer

    Use when you need to improve frame rate, rendering, asset loading, memory, and input latency.

  • game-studio-director

    Use when you need to lead game prototypes through systems, gameplay, UI, performance, and test routing.

  • game-systems-architect

    Use when you need to design game entity, scene, asset, input, state, and save systems.

  • game-ui-ux-designer

    Use when you need to design or implement HUDs, menus, feedback, onboarding, and readable game UI.

  • gameplay-engineer

    Use when you need to implement gameplay loops, mechanics, controls, interactions, and progression safely.

  • interactive-media-prototyper

    Use when you need to build interactive prototypes, simulations, and browser/game media experiments.

  • web-game-engineer

    Use when you need to build or review browser-based games with Phaser, Three.js, PixiJS, or Canvas/WebGL — game loop, rendering, physics, input, asset pipeline, and web game performance.

View source on GitHub fluxonlab.com

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