claude

fuse-motion

Product motion films and demos: brief lock, beat map, deterministic HTML scenes rendered to mp4/GIF, owner gates on stills and draft, independent critic review

36 on GitHubby Fusenginev1.0.3MITupdated todaydevelopment
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Plugin fuse-motion from marketplace fusengine-plugins in Fusengine/claude-plugins. Commands read from the repo's manifest — today.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (6)

  • motion-art-direction

    Use when a film needs a look before any scene code — ads, launch teasers, brand films, type-led films with no screenshots, or whenever a draft looks flat (white ground, small tiles, centered text, fades, slow camera drift, logo opener). Locks .motion/look.md at Gate 0 (3 text sketches → challenger l

  • motion-assets

    Use when a film needs product visuals — capturing real screenshots at a fixed DPR, the real OS pointer, masking sensitive data with labeled example data, avoiding third-party brand look-alikes, and recording provenance in .motion/assets.json.

  • motion-craft

    Use when deciding how a film beat looks and moves — motion density (a gesture in progress at every moment: 0.75 s gesture-free max, CTA still ≤ 1.2 s, beats every 0.5-1 s, ≥ 1 onset/s) with read time ≥ 0.25 s/word, one primary gesture with subordinate details, the two film types (cut-based edit, one

  • motion-method

    Use when starting or resuming any motion film (launch video, product promo, social ad, README GIF, social loop) — locks the six-block brief (inputs, direction, structure, build, gotchas, start = G0; genre ad|demo), builds the dense beat map (a gesture every 0.5-1 s, ≤ 0.75 s gesture-free, CTA still

  • motion-render

    Use when turning a locked brief and beat map into a film file — deterministic seek(t) scene split into classic scripts (springs, springSum, stagger, density validator, actor, CSS 3D, cursor interaction, pinned lit three.js), zero-dependency Chrome capture, staged render (stills one per beat → draft

  • motion-review

    Use when judging a rendered film (draft or master) from its frames alone — review pack (ffprobe, stills at 0.0/0.5/1.5 s/mid/last, one still per cut, area-weighted OKLCH planes per still, opacity-blend and drift detection, motion energy, cuts, gesture-free runs and gesture onsets per second, genre +

Slash commands (1)

  • /fuse-motion:motion

    Short product film or social ad from real UI: brief (genre ad|demo) → beats → G0 art direction (3 text sketches → blind tone lock → reference board → look.md + 3 key frames) → real screenshots → deterministic scene → stills (G1) → draft + critic (G2) → verified master. Spawns motion-expert.

Subagents (2)

  • motion-critic

    Use when: a motion-expert draft or master video needs a blind, frames-only quality verdict before an owner gate or a done claim. Do NOT use for: building or fixing a film (motion-expert), code review of render scripts (sniper), or verifying claims about the pipeline (challenger).

  • motion-expert

    Use when: producing a short product film, social ad, launch clip, README GIF, or terminal demo from a real UI or CLI (brief → beats → G0 art direction: sketches, blind tone lock, board, look.md + key frames → real screenshots → deterministic HTML scene → stills → draft → master). Do NOT use for: in-

Hooks (7)

  • PreToolUse

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • PostToolUse

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • PostToolUseFailure

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • UserPromptSubmit

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • SubagentStart

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • SubagentStop

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

  • Stop

    bun $HOME/.claude/plugins/marketplaces/fusengine-plugins/plugins/node_modules/@fusengine/harness/dist/cli/bin.mjs hook claude-code motion

View source on GitHub

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