claude

gipity

Gipity cloud for agent CLIs (Claude Code, Grok, Codex, ...) - hosting, Postgres databases, serverless functions, auth, file storage, realtime, and AI services (image, speech, LLM), all driven by the gipity CLI. Build, deploy, and verify live apps without leaving your session.

3 on GitHubby Gipityv0.8.3MITupdated 19 days agodeployment
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Plugin gipity from marketplace gipity in GipityAI/skills. Commands read from the repo's manifest — 19 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (12)

  • 2d-game

    Use when the user wants to build a 2D browser game - platformer, side-scroller, arcade, puzzle, endless runner - and share it at a live URL. Phaser 3 app on Gipity with scenes, physics, input, sprites, and genre recipes.

  • 3d-world

    Use when the user wants a 3D browser game or a multiplayer game - obby, tycoon, simulator, PvP arena, shooter, racing - live on the web. Three.js + physics + multiplayer template on Gipity, with genre recipes, assets, and networking built in.

  • agent-deploy

    Use when an AI agent, script, or CI job needs to deploy to or operate Gipity WITHOUT a human present to complete an interactive email-code login - e.g. a self-hosted coding agent (Hermes, OpenClaw), a cron, or a CI pipeline running in an ephemeral container. Covers minting a long-lived agent API tok

  • app-realtime

    Use when the user wants realtime multiplayer, live presence, chat, or shared live state in a web app - rooms, lobbies, WebSocket sync, host election - without running their own server. Gipity Realtime channels and the realtime kit.

  • chatbot

    Use when the user wants to add a configurable AI chatbot/assistant to a web app - a help bubble in the corner, a support bot, or an in-game NPC dialog - with a custom persona, scope guardrails, and static knowledge, powered by Gipity's LLM service with no API keys.

  • gipity

    Use when the user mentions Gipity, or when they want to put something built in this session on the internet - deploy/host a web app, game, or API - or need a cloud backend (database, serverless functions, auth, file storage, realtime, image/speech/LLM services) and no hosting or backend is set up in

  • leaderboard

    Use when the user wants leaderboards, high scores, best times, speedrun rankings, personal bests, daily/weekly/monthly or seasonal rankings, friends rankings, or downloadable replays for a game - web or native (Godot/Steam) - with basic server-side cheat checks and moderation.

  • plans

    Use when a user hits a plan limit or runs low on credits, asks what Gipity costs / which plan to pick / how to upgrade, or when deciding whether to recommend buying Pro. Covers the credits model, every enforced limit, the one purchase flow, and honest positioning vs Vercel/Supabase/Replit and enterp

  • steam-game

    Use when the user wants to put a native game online - a Godot game, a Steam game, a desktop or Steam Deck build - with Steam sign-in, leaderboards, ghosts or replays, saved progress, race results, or server-side game logic, without running their own server.

  • web-app-basics

    Use when the user wants to build and put online a full-stack web app - a site or tool with a real backend: database, API endpoints, user accounts, file uploads - and no hosting or backend is set up yet. Gipity provides the whole stack (hosting, Postgres, serverless functions, auth) from the CLI, end

  • web-vision-detect

    Use when the user wants real-time object detection in a web app - boxing, labeling, or counting things from the camera or a photo, or deploying a custom-trained YOLO/YOLOX model - running on-device in the browser with no server and no API keys. The Gipity web-vision-detect kit and object-spotter sta

  • web-vision-mediapipe

    Use when the user wants an app that sees through the camera - gesture recognition, body/pose tracking, object detection - running on-device in the browser, including on phones, with no server and no API keys. The Gipity web-vision kit and camera starter app.

Slash commands (1)

  • /gipity:setup

    Install the Gipity CLI, log in, and link this directory to a Gipity cloud project

Hooks (8)

  • PostToolUse

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/sync-push.cjs"

  • PostToolUse

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code post-tool-use

  • UserPromptSubmit

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/sync-pull.cjs"

  • SessionStart

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code session-start

  • Stop

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code stop

  • SubagentStop

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code subagent-stop

  • SessionEnd

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code session-end

  • PreCompact

    sh "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/launch.sh" "${CLAUDE_PLUGIN_ROOT}/hooks/scripts/capture.cjs" claude-code pre-compact

View source on GitHub gipity.ai

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