2d-gameUse when the user wants to build a 2D browser game - platformer, side-scroller, arcade, puzzle, endless runner - and share it at a live URL. Phaser 3 app on Gipity with scenes, physics, input, sprites, and genre recipes.
3d-worldUse when the user wants a 3D browser game or a multiplayer game - obby, tycoon, simulator, PvP arena, shooter, racing - live on the web. Three.js + physics + multiplayer template on Gipity, with genre recipes, assets, and networking built in.
agent-deployUse when an AI agent, script, or CI job needs to deploy to or operate Gipity WITHOUT a human present to complete an interactive email-code login - e.g. a self-hosted coding agent (Hermes, OpenClaw), a cron, or a CI pipeline running in an ephemeral container. Covers minting a long-lived agent API tok
app-realtimeUse when the user wants realtime multiplayer, live presence, chat, or shared live state in a web app - rooms, lobbies, WebSocket sync, host election - without running their own server. Gipity Realtime channels and the realtime kit.
chatbotUse when the user wants to add a configurable AI chatbot/assistant to a web app - a help bubble in the corner, a support bot, or an in-game NPC dialog - with a custom persona, scope guardrails, and static knowledge, powered by Gipity's LLM service with no API keys.
gipityUse when the user mentions Gipity, or when they want to put something built in this session on the internet - deploy/host a web app, game, or API - or need a cloud backend (database, serverless functions, auth, file storage, realtime, image/speech/LLM services) and no hosting or backend is set up in
leaderboardUse when the user wants leaderboards, high scores, best times, speedrun rankings, personal bests, daily/weekly/monthly or seasonal rankings, friends rankings, or downloadable replays for a game - web or native (Godot/Steam) - with basic server-side cheat checks and moderation.
plansUse when a user hits a plan limit or runs low on credits, asks what Gipity costs / which plan to pick / how to upgrade, or when deciding whether to recommend buying Pro. Covers the credits model, every enforced limit, the one purchase flow, and honest positioning vs Vercel/Supabase/Replit and enterp
steam-gameUse when the user wants to put a native game online - a Godot game, a Steam game, a desktop or Steam Deck build - with Steam sign-in, leaderboards, ghosts or replays, saved progress, race results, or server-side game logic, without running their own server.
web-app-basicsUse when the user wants to build and put online a full-stack web app - a site or tool with a real backend: database, API endpoints, user accounts, file uploads - and no hosting or backend is set up yet. Gipity provides the whole stack (hosting, Postgres, serverless functions, auth) from the CLI, end
web-vision-detectUse when the user wants real-time object detection in a web app - boxing, labeling, or counting things from the camera or a photo, or deploying a custom-trained YOLO/YOLOX model - running on-device in the browser with no server and no API keys. The Gipity web-vision-detect kit and object-spotter sta
web-vision-mediapipeUse when the user wants an app that sees through the camera - gesture recognition, body/pose tracking, object detection - running on-device in the browser, including on phones, with no server and no API keys. The Gipity web-vision kit and camera starter app.