codex

Blueprints Codex

Repo-local Codex skills and guardrails for 3d_in_blueprints.

0 on GitHubby Gorgutcv0.1.0updated 3 months agoProductivity

Plugin blueprints-codex in Gorgutc/3d_in_blueprints. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (22)

  • blueprints-a11y-seo-deploy

    Use when a task changes accessibility, keyboard behavior, metadata, SEO, deployment, release readiness, or public distribution.

  • blueprints-assets

    Use when a task changes images, models, Blender assets, generated artifacts, installer assets, icons, screenshots, or media provenance.

  • blueprints-audit-orchestrator

    Use when broad audits, instruction rewrites, hook changes, skill changes, profile planning, CI changes, or quality-tooling reviews need separated roles.

  • blueprints-blender-addon-profile

    Use when a task discusses Blender add-ons, Blender Python, addon packaging, background Blender tests, or choosing an addon architecture.

  • blueprints-code-rules

    Use when changing scripts, hooks, validators, or product code inside the selected Blender add-on + backend scope.

  • blueprints-context-keeper

    Use when a 3d_in_blueprints task needs a small read-only slice of repo state before implementation or review.

  • blueprints-copy

    Use when writing or reviewing Blender UI copy, docs copy, release text, metadata, bilingual content, or other user-facing wording.

  • blueprints-deadwood-audit

    Use when checking 3d_in_blueprints for unused, duplicated, oversized, premature, or unsafe-to-keep infrastructure files.

  • blueprints-frozen-decisions

    Use when changing frozen decisions, profile status, command gates, authority order, or selected product-scope contract.

  • blueprints-instruction-drift

    Use when auditing or changing instructions, skills, hooks, agents, docs, governance scripts, profile docs, or compatibility pointer files.

  • blueprints-motion

    Use when a task changes animation, timeline behavior, viewport motion, transitions, interaction feel, or reduced-motion requirements.

  • blueprints-quality-gate

    Use when reviewing final 3d_in_blueprints changes for bugs, drift, unsafe automation, missing verification, unclear docs, or profile boundary violations.

  • blueprints-quality-tooling

    Use when adding, reviewing, or fixing package scripts, validators, hook commands, CI, local git hooks, or infrastructure verification gates.

  • blueprints-reuse-audit

    Use when adding scripts, docs, skills, hooks, agents, or profile material that should reuse existing repository conventions.

  • blueprints-rules

    Use when changing any file in 3d_in_blueprints or deciding whether a requested change fits the selected Blender add-on + backend scope.

  • blueprints-run-5sec

    Use when the user asks for a five-second visual impression test or a major visual change needs quick rendered first-impression review.

  • blueprints-session-bootstrap

    Use when starting substantial 3d_in_blueprints work, resuming context, or preparing to modify instructions, hooks, agents, skills, docs, CI, profiles, or verification.

  • blueprints-ship

    Use when preparing 3d_in_blueprints changes for final delivery, commit, push, pull request, or handoff.

  • blueprints-spec-guardian

    Use when accepting or reviewing changes that may affect AGENTS.md, verification behavior, profiles, public commands, CI, hooks, or skill contracts.

  • blueprints-visual-qa

    Use when Blender UI, screenshots, visual references, rendered SVG or overlays, visual assets, visual regressions, or pixel-level acceptance criteria change.

  • blueprints-visual-review

    Use when reviewing rendered SVG or overlays, Blender UI screenshots, previews, visual assets, first impressions, layout quality, or visual acceptance criteria.

  • blueprints-windows-exe-profile

    Use when a task discusses Windows executable packaging, installers, app signing, desktop distribution, or choosing a Windows app stack.

View source on GitHub

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