claude

animation-systems

Game animation systems: blend trees, state machines, IK, root motion, and animation events across Godot AnimationTree, Unity Animator, and Unreal AnimGraph.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
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Plugin animation-systems from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • animation-patterns

    Animation code patterns: Godot BlendSpace2D locomotion, AnimationNodeStateMachine transitions, root motion integration, IK foot planting, call-method animation events, and a Unity 2D freeform blend tree. Use when implementing character locomotion, animation state logic, or IK in a game.

Slash commands (1)

  • /animation-systems:animate

    Set up, blend, add IK to, or wire events into a game animation system

Subagents (1)

  • animation-engineer

    Use this agent when setting up or debugging character animation in a game: blend trees and state machines, inverse kinematics, root motion, or animation-driven gameplay events in Godot AnimationTree, Unity Animator, or Unreal AnimGraph. It designs the animation graph and the code that drives it, and

View source on GitHub ormus.solutions

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