claude

audio-systems

Game audio implementation: bus architecture, spatial audio, dynamic music, sound pooling, and FMOD or Wwise integration.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin audio-systems from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • audio-patterns

    Game audio code patterns: a Godot bus layout, an audio player pool, randomized one-shot playback, vertical-remix dynamic music, 3D occlusion approximation, and FMOD integration in Godot. Use when writing sound playback, music, or mixing code for a game.

Slash commands (1)

  • /audio-systems:game-audio

    Design, implement, mix, or optimize a game audio system

Subagents (1)

  • game-audio-engineer

    Use this agent when implementing game audio: mixer and bus layout, 3D spatial sound and attenuation, adaptive music (vertical remixing, horizontal re-sequencing), voice pooling, or FMOD Studio and Wwise integration in Godot or Unity. It turns what the sound designer made into runtime code that plays

View source on GitHub ormus.solutions

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