claude

game-architecture

Game code architecture: game loops, ECS, event buses, data resources, service locators, scene management, and state stacks.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin game-architecture from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • game-arch-patterns

    Game architecture code patterns: a fixed timestep loop with accumulator, an EventBus, ECS-style composition in Godot, Resource-based game data, an autoload service locator, and a game state stack. Use when laying out the core structure of a game or untangling one that has grown messy.

Slash commands (1)

  • /game-architecture:game-arch

    Design, refactor, test, or profile a game's code architecture

Subagents (1)

  • game-architect

    Use this agent when structuring or refactoring a game codebase: game loop and fixed timestep design, ECS versus composition, event systems, ScriptableObject or Resource data, service location, scene management, or a game state stack. It reasons from Nystrom's Game Programming Patterns and says where

View source on GitHub ormus.solutions

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