claude

godot-development

Godot 4 development: Node tree and scene design, signals, resources, physics, animation, typed GDScript or C#, GDExtension, and GUT tests.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin godot-development from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • godot-development

    Godot 4 reference patterns: signal-vs-call and physics-body decision tables, resource sharing traps, input handling, a common mistakes catalog, a GDScript to C# rosetta, typed class structure, pooling, autoloads, GUT tests, and collision layer constants. Use when designing, writing, or reviewing God

Slash commands (1)

  • /godot-development:godot

    Design a Godot 4 Node tree and write idiomatic GDScript or C#, or scaffold scenes, GDExtension code, and GUT tests

Subagents (1)

  • godot-engineer

    Use this agent when working on a Godot 4 project: designing Node trees and scenes, choosing signals or direct calls, handling shared Resources, picking physics bodies, writing typed GDScript or C#, or testing with GUT. It writes idiomatic Godot rather than Unity patterns translated over, and flags e

View source on GitHub ormus.solutions

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