claude

input-systems

Game input systems: action maps, gamepad deadzones, input buffering, rebinding, touch controls, and rumble across Godot, Unity, and Unreal.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin input-systems from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • input-patterns

    Game input code patterns: Godot InputMap actions, a scaled radial deadzone, jump buffer with coyote time, rebinding serialization, a mobile virtual joystick, and gamepad rumble. Use when implementing controls, remapping, or controller feel.

Slash commands (1)

  • /input-systems:input-system

    Configure, rebind, test, or polish a game's input system

Subagents (1)

  • input-engineer

    Use this agent when building or fixing game input: Godot InputMap, Unity Input System action assets, Unreal Enhanced Input, gamepad deadzones, jump buffering and coyote time, saved rebinding, mobile touch and virtual joysticks, or rumble. It takes controls from device polling to gameplay actions and

View source on GitHub ormus.solutions

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