claude

localization

Game localization: string extraction, gettext PO files, ICU plurals, right-to-left layout, CJK font fallback, and pseudo-localization.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin localization from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • localization-patterns

    Localization code patterns: Godot tr() and TranslationServer usage, PO file structure, ICU plurals, font fallback chains for multi-script text, RTL layout mirroring, pseudo-localization, and string key naming. Use when making a game translatable or fixing text that breaks in another language.

Slash commands (1)

  • /localization:localize

    Extract strings, manage translations, test, or ship a localized game build

Subagents (1)

  • localization-engineer

    Use this agent when preparing a game for other languages: Godot TranslationServer with CSV or PO files, the gettext workflow, ICU plural and gender messages, right-to-left layout for Arabic and Hebrew, CJK font fallback, or pseudo-localization testing. It handles the technical side so translations d

View source on GitHub ormus.solutions

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