claude

performance-optimization

Game performance: profiling methodology, draw call batching, LODs, occlusion culling, object pooling, and GDScript hot path fixes.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
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Plugin performance-optimization from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • game-perf-patterns

    Game performance patterns: MultiMeshInstance3D batching, a custom performance monitor, a generic object pool, LOD visibility ranges, GDScript hot path optimization, and deferred processing for expensive work. Use when optimizing frame time or memory in a game.

Slash commands (1)

  • /performance-optimization:game-perf

    Profile a game, batch draw calls, configure LODs, or add object pooling

Subagents (1)

  • game-perf-engineer

    Use this agent when a game drops frames, stutters, or runs out of memory: profiling with the Godot Profiler, RenderDoc, NSight, or Tracy, reducing draw calls, LODs and occlusion culling, object pooling, or GDScript hot path fixes. It finds the real bottleneck against a frame budget before optimizing

View source on GitHub ormus.solutions

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