backend-development
claudeBackend API design, GraphQL architecture, workflow orchestration with Temporal, and test-driven backend development
5 skills · 1 command · 4 agents
Game physics: body types, collision layers, character controllers, raycasts, triggers, joints, and physics performance in Godot and Unity.
Plugin physics-simulation from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.
physics-patternsGame physics code patterns: collision layer configuration, a full CharacterBody3D controller, RigidBody3D interaction, raycasting, Area3D triggers, and a hinge door joint. Use when writing movement, collision, or physics interaction code.
/physics-simulation:physicsConfigure, simulate, debug, or optimize game physics
physics-engineerUse this agent when setting up or debugging game physics: choosing CharacterBody or RigidBody, collision layers and masks, raycasts and triggers, joints, compound colliders, physics materials, or the Godot PhysicsServer3D API. It knows when to simulate and when to fake it with code.
Backend API design, GraphQL architecture, workflow orchestration with Temporal, and test-driven backend development
5 skills · 1 command · 4 agents
CI/CD pipeline configuration, GitHub Actions/GitLab CI workflow setup, and automated deployment pipeline orchestration
4 skills · 1 command · 5 agents
Cloud architecture design for AWS/Azure/GCP, Kubernetes cluster configuration, Terraform infrastructure-as-code, hybrid cloud networking, and multi-cloud cost optimization
4 skills · 6 agents
Metrics collection, logging infrastructure, distributed tracing, SLO implementation, and monitoring dashboards
4 skills · 2 commands · 4 agents
Framework updates, migration planning, and architectural transformation workflows
4 skills · 3 commands · 2 agents
LLM application development, prompt engineering, and AI assistant optimization
4 skills · 3 commands · 2 agents
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Competitive ruliology for ruflo swarms — arenas, tournaments, and adaptive co-evolution of program strategies (ADR-147/148); strategies-as-programs compete under payoff games
1 command
Install the "Indie Game Dev" editorial skill bundle for Claude Code.
7 skills
Find the right NVIDIA skill for GPU acceleration, CUDA, AI agents, data loading, training, inference, robotics, Physical AI, Omniverse, simulation, and other NVIDIA-powered workflows.
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
2 skills · 2 agents
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
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