claude

physics-simulation

Game physics: body types, collision layers, character controllers, raycasts, triggers, joints, and physics performance in Godot and Unity.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
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Plugin physics-simulation from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • physics-patterns

    Game physics code patterns: collision layer configuration, a full CharacterBody3D controller, RigidBody3D interaction, raycasting, Area3D triggers, and a hinge door joint. Use when writing movement, collision, or physics interaction code.

Slash commands (1)

  • /physics-simulation:physics

    Configure, simulate, debug, or optimize game physics

Subagents (1)

  • physics-engineer

    Use this agent when setting up or debugging game physics: choosing CharacterBody or RigidBody, collision layers and masks, raycasts and triggers, joints, compound colliders, physics materials, or the Godot PhysicsServer3D API. It knows when to simulate and when to fake it with code.

View source on GitHub ormus.solutions

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