claude

playtesting

Playtesting and game analytics: session design, observation protocols, telemetry schemas, death heatmaps, funnels, and A/B tests.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin playtesting from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • playtest-patterns

    Playtest instrumentation patterns: death heatmap collection, an analytics event schema, a time-per-zone tracker, a session guide template, and A/B test assignment. Use when adding telemetry to a build or preparing a playtest session.

Slash commands (1)

  • /playtesting:playtest

    Design a playtest, instrument a build, analyze results, or write the findings report

Subagents (1)

  • playtest-coordinator

    Use this agent when planning or analyzing playtests: session structure, observation or think-aloud protocols, metrics and telemetry schemas, funnel analysis, death heatmaps, A/B tests for balance, or recruiting players without bias. It turns player observations into findings you can act on.

View source on GitHub ormus.solutions

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