claude

save-systems

Game save systems: serialization, save file versioning and migration, atomic writes, slots, settings persistence, and platform cloud saves.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
/

Plugin save-systems from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • save-system-patterns

    Save system code patterns: a core save manager, a save data model, slot metadata for load screens, and settings persistence kept separate from game saves. Use when implementing saving and loading in a game.

Slash commands (1)

  • /save-systems:save-system

    Design, implement, migrate, or debug a game save system

Subagents (1)

  • save-system-engineer

    Use this agent when designing or fixing game persistence: JSON or binary serialization, schema versioning and migration, atomic writes that survive crashes, slot or checkpoint saves, Godot FileAccess and ConfigFile, or Steam Cloud and platform saves. It matches the save design to the genre.

View source on GitHub ormus.solutions

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