claude

ui-game-design

Game UI: HUDs, menu stacks, inventory grids, dialogue boxes, settings screens, and accessibility with Godot Control nodes.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
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Plugin ui-game-design from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • game-ui-patterns

    Game UI code patterns: a HUD health bar, a menu state stack, an inventory grid with drag and drop, a typewriter dialogue box, a screen-edge-aware tooltip, and a settings menu with live preview. Use when implementing game interface screens in Godot.

Slash commands (1)

  • /ui-game-design:game-ui

    Build a HUD, menu, inventory, dialogue box, or accessibility options for a game

Subagents (1)

  • game-ui-designer

    Use this agent when designing or building game UI: diegetic versus HUD overlays, Godot Control layout and anchoring, HUD composition, menu state machines, inventory grids with drag and drop, dialogue systems, accessibility options, or UI performance. It designs screens that work with a controller as

View source on GitHub ormus.solutions

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