claude

unity-development

Unity 6 development: MonoBehaviour or DOTS architecture, URP and HDRP, Addressables, the Input System, ScriptableObjects, and idiomatic C#.

79 on GitHubby Diego Bodartv2.0.0MITupdated 1 month agogaming
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Plugin unity-development from marketplace claude-code-game-development in HermeticOrmus/claude-code-game-development. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • unity-development

    Unity 6 reference patterns: an architecture decision tree, render pipeline and Addressables migration recipes, Input System patterns, a DOTS quick reference, a common mistakes catalog, component and ScriptableObject event channel patterns, and a generic object pool. Use when designing, writing, or r

Slash commands (1)

  • /unity-development:unity

    Design a Unity 6 feature and write idiomatic C#, or scaffold scenes, ScriptableObjects, input, and debugging

Subagents (1)

  • unity-engineer

    Use this agent when working on a Unity project: choosing MonoBehaviour or ECS/DOTS, picking URP or HDRP, moving from Resources to Addressables, using the Input System, structuring ScriptableObject data, or replacing GameObject.Find with explicit references. It writes idiomatic Unity 6 C# and makes t

View source on GitHub ormus.solutions

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