claude

gamedev-log-analyzer

Token-efficient game-engine & build log analysis (Unreal/Unity/Godot/MSVC-UBT-MSBuild + JSONL traces), CLI-first: parse, dedup, classify, diff runs, locate file:line, and extract decisive scalar fields over a time window. Also on npm. No IDE required.

4 on GitHubby JSungMinv0.11.0MITupdated 1 month agodevelopment
/

Plugin gamedev-log-analyzer from marketplace rider-mcp-enforcer in JSungMin/rider-mcp-enforcer. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (1)

  • gamedev-log-analyzer

    Analyze an editor, build, or structured trace log (Unreal Engine Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, JSONL / structured `.jsonl` traces, or any text log) token-efficiently. Use when the user mentions checking, reading, searching, summarizing, or diffing a log;

Slash commands (3)

  • /gamedev-log-analyzer:discover

    Scan local Claude Code transcripts and report (aggregate, local-only) how many raw log reads bypassed gamedev-log vs went through it — to find missed token savings. No log content in the output.

  • /gamedev-log-analyzer:enforce

    Show or set Bash log-grep enforcement (block / warn / off) — controls whether raw grep/tail/cat over .log/.jsonl/Logs is intercepted and steered to gamedev-log.

  • /gamedev-log-analyzer:logs

    Analyze the game-engine/build log (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild, or any structured log) — parse, deduplicate, classify by severity/category, and read it token-efficiently via the gamedev-log CLI instead of dumping the raw file.

Subagents (1)

  • log-analyst

    Delegated, token-isolated game-engine/build/structured log analysis. Hand it a log path (Unreal Saved/Logs, Unity Editor.log, Godot output, MSVC/UBT/MSBuild build output, or any .log/.jsonl) plus a question — "what errors", "what's flooding it", "what changed since last run", "track this scalar over

Hooks (1)

  • PreToolUse

    node "${CLAUDE_PLUGIN_ROOT}/hooks/block-log-grep.mjs"

View source on GitHub

More from JSungMin/rider-mcp-enforcer

All 2 plugins →

Force Claude Code to use Rider's MCP symbol/reference/file index instead of Bash grep, with token-flood summarization. Bundles gamedev-log-analyzer.

1 skill · 5 commands · 1 agent · 1 MCP server · hooks

4

Similar plugins

superpowers

claudecodex

Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques

15 skills · hooks

obra/superpowers 316,836

context7

claudecodex

Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.

1 MCP server

upstash/context7 64,709

Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.

5 commands

HKUDS/CLI-Anything 58,665

Automates browser interactions for web testing, form filling, screenshots, and data extraction

12 skills

vercel-labs/agent-browser 50,373

Use Alibaba Open Code Review from local Codex.

2 skills

alibaba/open-code-review 50,068

slidev

claude

Claude Code skill for creating and presenting Slidev slidedecks

1 skill

slidevjs/slidev 49,452

Maintain gamedev-log-analyzer?

This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.

claude & codex plugins2 plugins