claude

narrative

Fiction and storytelling craft: plot architecture, character vulnerability design, world-building logic systems, and dialogue technique

7 on GitHubby Joel Eleazarv1.0.0MITupdated 7 months agoproductivity
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Plugin narrative from marketplace skill-library in JoelLewis/skill-library. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (4)

  • character-vulnerability

    Use when a character feels flat, too competent, or unrelatable—identifies the Sacred Flaw (Storr's Theory of Control) and dials the Three Sliders (Sanderson) to create earned vulnerability.

  • dialogue-craft

    Writes and refines dialogue that serves plot and reveals character through subtext, intention, and behavioral exchange — applying McKee's subtext principle and Sorkin's intention-and-obstacle model. Use when dialogue feels flat, expository, or 'on the nose.'

  • fiction-architect

    Designs plot structure and story arcs using McKee's value turns, Campbell's monomyth, and Sanderson's Promise/Progress/Payoff model to ensure causal integrity and emotional resonance. Use when constructing narratives, outlining novels, or diagnosing why a story feels broken.

  • world-building-logic

    Engineers internally consistent fictional worlds using Brand's Pace Layers for social structure and Sanderson's Laws of Magic for system constraints. Use when building settings, designing magic or tech systems, or auditing a world for logical contradictions.

View source on GitHub

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claude & codex plugins6 plugins