claude

heaps

Set up, write, test and document Heaps games: toolchain and new projects, API lookup, game structure, DomKit UI, Hide, HxBit, hlsteam, headless browser tests.

0 on GitHubby Jonathan HETEAUv1.0.0updated 20 days agodevelopment
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Plugin heaps from marketplace heapheapheaps in Jonathan-HETEAU/Heapheapheaps. Commands read from the repo's manifest — 19 days ago.

What it installs

Skills (8)

  • heaps-browser-test

    Run a Heaps game (compiled to JavaScript) in headless Chromium to check that it really works - plays keyboard, mouse and gamepad inputs, takes screenshots, measures whether the picture moves, and reports console output and uncaught errors. Use it after changing a Heaps game whenever there is no scre

  • heaps-docs

    Find the exact API and a working example for anything in the Heaps game engine stack - Heaps (h2d, h3d, hxd, hxsl), HxBit, DomKit, hlsteam and Hide (hrt) - from the Heapheapheaps documentation (generated from the sources, one Markdown page per type), the library sources and the Heaps samples. Use it

  • heaps-domkit

    Build game UI in Heaps with DomKit - components declared with an XML-like markup inside Haxe classes (@:uiComp, static var SRC), styled by CSS files from res/ with live reload. Use it whenever you create or fix menus, HUDs, dialogs, buttons, option screens or any h2d.Flow based UI in a Heaps game, w

  • heaps-game

    How to write a game with the Heaps engine (Haxe) the way that works - structure (rules separated from the view, screens and menus), hxd.App life cycle, frame-rate independent movement, keyboard and gamepad input with action mapping, resources and hot reload, sprites and sprite sheets, text and fonts

  • heaps-hide

    Use Hide, the Heaps editor (levels, prefabs, FX, shader graphs, CastleDB data), with a Heaps game - build and run Hide, load .prefab / .l3d / .fx files in the game with hrt.prefab, reload them live, register your own prefab types and show them in the editor with a plugin. Use it whenever a Heaps pro

  • heaps-hlsteam

    Integrate Steam into a Heaps game running on HashLink with hlsteam - building steam.hdll, steam_appid.txt, initialization, achievements, stats, leaderboards, Steam Cloud saves, the overlay, Steam Deck checks, and shipping the right files. Use it whenever someone wants to release a Heaps/HashLink gam

  • heaps-hxbit

    Save and load game state, and synchronize objects over the network, with HxBit (binary serialization for Haxe, used with Heaps) - Serializable classes with @:s fields, versioned saves that survive adding or removing fields, saves on disk or in the browser, NetworkSerializable objects, NetworkHost /

  • heaps-setup

    Install the Heaps game engine toolchain (Haxe, haxelib libraries, HashLink) and create, build and run a Heaps game for the web (WebGL) and HashLink. Use it whenever someone starts a new Heaps or Haxe game, sets up a machine or a CI for Heaps, writes or fixes .hxml build files, installs HashLink (hl)

View source on GitHub

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