claude

unity-master

Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support (Addressables, Lua/MoonSharp, Harmony), ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), URP/HDRP rendering pipelines, editor scripting, performance optimization, build pipelines, XR/VR/AR, and Unity Gaming Services integration.

61 on GitHubby Josiah Siegelv1.0.4MITupdated 4 months ago
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Plugin unity-master from marketplace claude-plugin-marketplace in JosiahSiegel/claude-plugin-marketplace. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (7)

  • unity-csharp-scripting

    C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) Sc

  • unity-editor-tooling

    Unity Editor tooling, build automation, and asset pipeline customization. PROACTIVELY activate for: (1) writing custom Editor scripts, (2) custom inspectors and PropertyDrawer attributes, (3) EditorWindow creation, (4) ScriptedImporter for custom asset types, (5) build pipeline scripting (BuildPipel

  • unity-modding

    Unity game modding architecture and mod-loading systems. PROACTIVELY activate for: (1) adding modding support to a Unity game, (2) Asset Bundles for mods, (3) Addressables for mod content, (4) Lua scripting via MoonSharp, (5) Harmony patching for runtime IL injection, (6) Steam Workshop integration,

  • unity-networking

    Unity multiplayer networking with NGO, Mirror, Photon, and Fish-Net. PROACTIVELY activate for: (1) building Unity multiplayer games, (2) Netcode for GameObjects (NGO) setup and patterns, (3) Mirror networking, (4) Photon PUN and Photon Fusion, (5) Fish-Net networking, (6) RPCs (ClientRpc, ServerRpc)

  • unity-performance

    Unity performance optimization for slow games, stutters, and FPS drops. PROACTIVELY activate for: (1) game is slow, stuttering, or has FPS drops, (2) Unity Profiler analysis, (3) Frame Debugger and draw-call investigation, (4) batching (static, dynamic, GPU instancing, SRP Batcher), (5) object pooli

  • unity-shaders-rendering

    Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination),

  • unity-ui-development

    Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inve

Subagents (1)

  • unity-expert

    Complete Unity Engine expertise covering C# scripting, rendering, networking, modding, and deployment. PROACTIVELY activate for: ANY Unity task; C# scripting (MonoBehaviour, coroutines, async/await, ScriptableObjects, Assembly Definitions, object pooling); scenes, prefabs, GameObjects, physics, anim

View source on GitHub

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Comprehensive Python 3.13+ expertise covering modern Python, async, types, performance, and cloud deployment. PROACTIVELY activate for: (1) any Python task, (2) 3.13+ features (free-threading, JIT), (3) asyncio and concurrency, (4) type hints with mypy/pyright, (5) package management (uv/pip/poetry), (6) project layout, (7) FastAPI, (8) Pydantic, (9) pytest, (10) Cloudflare Workers/Containers Python, (11) GitHub Actions workflows, (12) profiling, (13) OWASP security, (14) Ruff linting. Provides: production patterns, memory profiling, dataclass vs Pydantic guidance.

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Expert bash/shell scripting across all platforms with Bash 5.3 and 2025 security-first practices. PROACTIVELY activate for: (1) any bash/shell task, (2) Bash 5.3 features (in-shell substitution, BASH_TRAPSIG), (3) security-first patterns (input validation, HISTFILE), (4) ShellCheck v0.11 validation, (5) CI/CD and container-aware scripting, (6) debugging and profiling. Provides: Bash 5.3 reference, ShellCheck rules, Google Shell Style, POSIX.1-2024 compliance, cross-platform patterns, and cloud/CI helpers.

10 skills · 4 commands · 1 agent

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Documentation diagnostic, Markdown style, and ADR expert. Diagnostic-first: refuses to write ADRs for non-decisions and routes the rest to the right home (RFC / Diátaxis / runbook / code comment). Co-drafts ADRs with zero-hallucination discovery, scripted push-back, line-by-line audit of legacy ADRs, and canonical-C4 LikeC4 diagrams. Folder-level audits classify every doc as KEEP / MERGE / REWRITE / DELETE / MOVE / BACKFILL-ADR — the last surfaces past architectural decisions that were never recorded (shipped commits, migrations, retired vendors), retroactively recorded via adr-backfill with a mandatory honesty clause and two-locator evidence. Two-pass Markdown lint over any .md file: canonical syntax (Markdown Guide) plus opinionated style (Google Markdown style guide), per-finding with rule citations.

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Expert fal.ai generative media platform with 600+ AI models (FLUX.2, GPT-Image 1.5, Veo 3.1, Sora 2, Kling 2.6, Recraft V3), client libraries, and serverless deployment. PROACTIVELY activate for: (1) any fal.ai task, (2) image generation, (3) FLUX Kontext editing, (4) video generation, (5) native audio in video, (6) image-to-video pipelines, (7) real-time WebSocket streaming, (8) queue-based execution, (9) serverless deployment (fal.App), (10) GPU compute (T4-B200), (11) JS/TS and Python integration, (12) storage and volumes, (13) cost optimization. Provides: model catalog, client patterns, webhooks, rate limiting.

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Core FFmpeg encoding, transcoding, diagnostics, audio, subtitles, analysis, restoration, codec selection, and hardware acceleration. PROACTIVELY activate for FFmpeg command syntax, H.264/H.265/AV1/VVC encoding, NVENC/QSV/VAAPI/Vulkan, loudnorm/audio work, subtitle burn-in/extraction, ffprobe analysis, deinterlacing, denoise, stabilization, and quality troubleshooting.

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