godot-netplay
claudeMultiplayer games: an engine-free .NET host library plus a Godot C# client that only renders and wires.
2 skills
An improvement loop for a deployed app: a scout files GitHub issues, one visible session per issue fixes and ships it, repeat.
Plugin orchestrator from marketplace graaf in JtdeGraaf/agents. Commands read from the repo's manifest — 16 days ago.
orchestratorRun an autonomous improvement loop on a deployed app whose pushes to main deploy. A scout agent reviews the code and the live site and files GitHub issues; then each issue is fixed, tested, pushed and deployed in its own visible Claude session, one at a time, so the user can open and steer any fix;
Multiplayer games: an engine-free .NET host library plus a Godot C# client that only renders and wires.
2 skills
Language-agnostic house style: flat control flow, rare short comments, coded errors, no silent defaults, deliberate tests.
1 skill
Ship a frontend-only app from one prompt: idea, unique design, GitHub repo, Cloudflare deploy on <slug>.graaf.dev.
1 skill
React + TypeScript SPAs by responsibility: thin routes, feature slices, generated API client, components that only render.
1 skill
Spring Boot backends as DDD feature slices: thin controllers, services own the flow, domain owns invariants.
1 skill
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
Cross-session memory and token savings for coding agents.
6 skills · 1 agent · 1 MCP server · hooks
Backend API design, GraphQL architecture, workflow orchestration with Temporal, and test-driven backend development
9 skills · 1 command · 8 agents
Persistent memory for AI coding agents -- captures tool usage, compresses via LLM, injects context into future sessions
17 skills · 1 MCP server · hooks
AI-supervised issue tracker for coding workflows
1 skill · 1 agent · hooks
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