claudecodex

keco

Manage Keco design systems and maps, build tables, import images, and implement evaluated Godot gameplay slices.

1 on GitHubby Keco Studiov0.6.0UNLICENSEDupdated yesterdayproductivity
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Plugin keco from marketplace keco-studio in Keco-Studio/keco-studio. Commands read from the repo's manifest — yesterday.

What it installs

Skills (12)

  • keco-build-tables-from-document

    Use when a user asks to create, build, generate, or populate new Keco tables from an existing document stored inside a Keco project; not for local files or edits to existing tables.

  • keco-create-character-animation

    Use when a user asks to create a PixelLab pixel character, generate character animations, or produce a verified horizontal spritesheet through Keco; not for generic images, Soul identity training, or Godot gameplay implementation.

  • keco-create-map

    Use when a user asks to create, revise, inspect, generate, or retry a complete saved Keco Create Map V3 map; not for individual Godot tilesets, roads, buildings, props, or collision-only work.

  • keco-develop-godot-slice-v2

    Use when a user asks for Keco-driven Godot planning, implementation, continuation, evaluation, typed assets, TileMap work, or multi-Slice delivery. This is the only active Godot Slice workflow.

  • keco-godot-slice-assets

    Resolve and validate typed Keco Godot Slice V2 assets, provenance, resource evolution, animation, and TileMap resources.

  • keco-godot-slice-delivery

    Finalize Keco Godot Slice V2 delivery with policy gates, mirrors, recovery, and a durable seal.

  • keco-godot-slice-implementation

    Execute Keco Godot Slice V2 implementation tasks with RED/GREEN evidence, reviews, and resumable checkpoints.

  • keco-godot-slice-preflight

    Run Keco Godot Slice V2 preflight for source identity, planning documents, coverage, decomposition, and snapshot validation.

  • keco-godot-slice-verification

    Verify Keco Godot Slice V2 runtime observations, EvalSpec assertions, reports, repairs, and status gates.

  • keco-import-local-assets

    Use when a user asks to import local images, a local image directory, or host-generated images from a deterministic script into project Assets or an ordinary Keco image-asset table; not for provider-managed PixelLab, Godot integration, Keco documents, non-image attachments, or analysis-only work.

  • keco-manage-game-design-system

    Use when a user asks to discover, create, generate, version, inspect, or bind a Keco Game Design System, or to create or generate a Keco project GDD; not for deleting design systems or general document and table editing.

  • pixellab-map-assets

    Generate and integrate game art resources for Godot projects through the configured PixelLab MCP and Keco provenance workflow. Use automatically when the user asks to create or extend a village, map, terrain, road, building, house, tree, rock, chest, gathering point, character, NPC, item, icon, inve

MCP servers (1)

  • keco

    connects to: https://lulrcirmwwvvnupmwqcq.supabase.co/functions/v1/mcp

View source on GitHub keco-studio-main.vercel.app

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