claude

paprika3d

Three.js MCP server and Claude Code plugin: build three.js games and 3D pages end to end, from references and a design doc to playtesting, models and a published link. /paprika3d:paprika-make pulls references (it asks before a web search for study references), writes a style sheet, character sheets and a design doc, asking you the creative calls, picks where each key model comes from and builds the page; /paprika3d:paprika-loop keeps improving it for the time you give it. Its tools see what is on screen and what never appears, play inputs on exact frames and time each frame. Models come from a library of 57,732 (CC BY or CC0), from code, or from your own fal, Meshy or Tripo key; picture sheets use your own fal, OpenAI or Gemini key; publishing to paprika3d.app is a preview, invite-only.

7 on GitHubby paprika3dv0.4.2Apache-2.0updated 2 days ago
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Plugin paprika3d from marketplace paprika3d in Keeno-Corp/paprika3d. Commands read from the repo's manifest — yesterday.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (9)

  • paprika-loop

    Builds the person's three.js request over a set time (an hour, two hours, an afternoon) from a short brief in paprika-loop/PROMPT.md, which they can change while it runs, in a loop of fresh sessions, each as many improvements as fit, judged against the brief, scored and committed until the time is u

  • paprika-make

    Builds what the person asks for in three.js, React Three Fiber or WebGL with the paprika3d tools - a game, a 3D scene or a picture rebuilt in 3D, an interactive or educational piece, a product viewer or configurator, a portfolio or scroll site, a simulation, a shader demo. It opens with a short brie

  • paprika-publish

    Publish to <name>.paprika3d.app (invite-only preview) when the person asks for a public link; not for Vercel, Netlify, GitHub or Cloudflare Pages, or another named host.

  • threejs-game

    Runs, sees, plays, measures and speeds up any three.js, React Three Fiber or WebGL page as you build it - a game, a product viewer or configurator, a simulation, a shader or post-processing demo - in headless Chrome on a paused, seeded clock - what is on screen and what never appears (a model at the

  • threejs-glb-audit

    Check and shrink the .glb, .gltf and USD models a three.js page loads - size, triangles, textures, Draco, meshopt and KTX2, a verdict for a website or Shopify, a smaller copy with WebP textures. Use for a large model file. paprika3d's model_audit tool.

  • threejs-perf

    Profile a three.js or WebGL page from a coding agent - frame time (fps), draw calls, triangles and asset size against a budget, and which objects or settings cost the frame. Use when it stutters, has low fps or loads slowly. paprika3d's perf tool.

  • threejs-play

    Play a three.js or WebGL game or interactive page from a coding agent - keys, mouse, touch and scroll on exact frames of a paused, seeded clock, the state read back as JSON. Use to playtest its controls. paprika3d's interact tool.

  • threejs-screenshot

    Screenshot a three.js, React Three Fiber or WebGL page headless, with what is on screen and what never appears (a model at the wrong scale, out of view or not loaded). Use to see a 3D scene or canvas. paprika3d's open and look tools.

  • threejs-test

    Test a three.js or WebGL game a coding agent builds - keep a play as a check with its expected state, rerun every check from a fresh reload, see which one an edit broke. Use to test a three.js game or page. paprika3d's interact and test tools.

MCP servers (1)

  • paprika

    runs: node ${CLAUDE_PLUGIN_ROOT}/hooks/start.js ${CLAUDE_PLUGIN_ROOT}/src/cli.js serve

Hooks (2)

  • PostToolBatch

    node

  • Stop

    node

View source on GitHub paprika3d.com

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