codex

CD

Reusable development workflows for Codex projects

3 on GitHubby KonHv0.4.0MITupdated 1 month agoProductivity

Plugin cd in KonH/GlobalStrategy. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (9)

  • commit

    Create a git commit for the staged changes, branching off the default branch first if needed

  • dotnet-build

    Build .NET solutions or projects from a repository root with captured output and clear compiler-error reporting. Use when the user asks to run, verify, or troubleshoot `dotnet build`, including Debug or Release builds.

  • dotnet-test

    Run and diagnose .NET tests from a repository root, including targeted test filters, captured output, and concise pass/fail reporting. Use when the user asks to run, verify, or troubleshoot `dotnet test` for a solution or project.

  • implement

    Implement a dated plan under docs/specs, using sub-agents for substantial phases, tests first, and checked-off progress.

  • plan-review

    Review a dated plan under docs/specs for missing steps, wrong assumptions, or guideline violations before implementation.

  • plan

    Create a dated implementation plan under docs/specs, gated by a required project-constitution check.

  • pr

    Create a pull request for the current branch

  • specify

    Capture feature intent and acceptance criteria in a dated docs/specs folder, stopping for approval before planning.

  • unity-e2e-run

    Drive a live Unity Editor play session through a filesystem request/response handshake — start a run, poll the report, submit interactive steps, and read evidence. Use when verifying or debugging a game change against the running editor without a human reproducing the flow.

View source on GitHub konh.github.io

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