claude

gauntlet

Gauntlet Loop harness — give an agent a hard external bar it cannot talk its way around, let it split the work, and never let the builder grade itself. Mechanically-blind A/B critics, a five-check bar-soundness gate, receipted verdicts, and a live progress board. Bar recipes for agentic capabilities, reinforcement learning, and general coding.

0 on GitHubby seanv0.1.0Apache-2.0updated 1 month agodevelopment
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Plugin gauntlet from marketplace kraken in KrakenNet/kraken-plugins. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (1)

  • gauntlet-loop

    Use when running a Gauntlet Loop — driving work to a high quality bar by splitting it into independently judgeable pieces, building each with one agent, and judging each with a separate blind critic against a concrete external reference, looping until the reference stops winning. Covers agentic capa

Slash commands (4)

  • /gauntlet:bar

    Find and validate the quality bar for the current Gauntlet Loop. Dispatches bar-scout, runs the five soundness checks, writes .gauntlet/bar.md. The loop cannot stage a trial until this passes.

  • /gauntlet:new

    Start a Gauntlet Loop — capture the goal, pick the domain, write .gauntlet/charter.md, then hand off to /gauntlet:bar.

  • /gauntlet:run

    Run the Gauntlet Loop — lead decomposes the goal, each piece gets a builder and a separate blind critic, losing rounds go back to the builder, and the loop keeps going until you stop it.

  • /gauntlet:status

    Show Gauntlet Loop state — per-piece round history, win/loss against the bar, open gaps, trials awaiting a verdict. Renders the live board.

Subagents (5)

  • bar-scout

    Finds and validates the quality bar for a Gauntlet Loop. Proposes concrete external references, runs the five soundness checks, names the cheapest way to game each, and writes .gauntlet/bar.md. Dispatch before any loop starts, or when a bar has gone soft.

  • builder

    Gauntlet Loop builder. Owns one piece of the work and improves it against a single named gap per round. Never judges its own output. Dispatched by gauntlet:lead once per piece per round.

  • critic

    Gauntlet Loop critic. Judges one blind A/B trial — inspects two artifacts without knowing which is ours, picks the better, names the single largest gap. Fresh context every trial. Dispatched by gauntlet:lead once per trial.

  • lead

    Gauntlet Loop lead. Owns decomposition, wave scheduling, staging blind trials, revealing verdicts, and the live board. Never builds and never judges. Dispatch when a /gauntlet:run starts or resumes.

  • smoother

    End-of-wave coherence pass for a Gauntlet Loop. Inspects the whole artifact after many builders changed separate pieces, reconciles conflicts and inconsistencies, does not redesign. Dispatched by gauntlet:lead between waves.

Hooks (1)

  • PreToolUse

    python3 ${CLAUDE_PLUGIN_ROOT}/scripts/key-guard.py

View source on GitHub

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