claudecodex

game-translate

Branch-based game Korean-localization workflow for Codex and Claude Code: no-API built-in imagegen best-of-three selection, original-feel Korean image QA, platform-scoped smoke testing, official-distribution direct runtime QA, recoverable cleanup, and release. Complete NSW and Steam/PC adapters plus SFC/PS1/PS2 skeletons and Unity/VN/LucaSystem engine modules.

5 on GitHubby Leuconoev1.6.2MITupdated 4 days agoworkflow
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Plugin game-translate from marketplace game-translate-skills in Leuconoe/GameTranslateSkills. Commands read from the repo's manifest — 3 days ago.

What it installs

Skills (15)

  • game-translate

    Orchestrate a fail-closed Korean game-localization workflow across overall analysis, text analyze/translate/QA/review, conditional image analyze/translate/QA/review, integrated QA, and release. Review stages prepare emulator-ready handoffs by default and wait for user approval only when the project

  • gt-analyze

    Overall analysis entry stage for game localization: extract game files, identify platform/engine/text/image/font formats and language slots, build source inventory, and fail closed on unverifiable extraction or coverage. Use when starting or resuming a game translation project or analyzing ROM/game

  • gt-image-analyze

    Image branch analysis after overall and text handoff: inventory every text-bearing texture and lock its original typography, color, outline, material, lighting, spacing, atmosphere, edit regions, anchors, canvas, alpha, atlas, style, and image scope before translation. Use when starting or resuming

  • gt-image-qa

    Run technical and visual QA after image translation: validate no-API built-in imagegen multi-candidate provenance, source protection, original Korean visual feel, source-text removal, canvas, alpha, anchors, atlases, preserved pixels, hashes, and injection readiness. Use after gt-image-translate.

  • gt-image-review

    Prepare an image-review handoff after technical QA with complete before/after and multi-candidate comparisons, built-in imagegen provenance, source-text removal, original Korean visual feel, layout, alpha, atlas, and style evidence. Use after gt-image-qa and honor an explicit user-gate when configur

  • gt-image-translate

    Translate text-bearing game textures, atlases, and raster labels through no-API built-in imagegen edits, multi-candidate selection, fail-closed provenance, source protection, and original typography, atmosphere, layout, alpha, material, and lighting preservation. Use after gt-image-analyze when game

  • gt-nsw-build

    Create or validate the one canonical NSW LayeredFS patch ZIP when the user asks for 빌드 생성, 패치 생성, an NSW build, or a Title-ID/romfs archive; reject alternate candidate, delta-applier, game-name, or update-Title-ID packages.

  • gt-project-cleanup

    Archive exact cleanup candidates for one game title project, fully re-review and report them, then move separately approved files only to the recoverable operating-system Trash. Use when cleaning a title's _work project after QA/release or when stale session and duplicate artifacts are consuming sto

  • gt-qa

    Integrated game-translation QA after text and conditional image review-ready handoffs: verify font coverage, structure, build, session ownership, emulator/runtime behavior, and logs/screenshots with fail-closed bench-versus-runtime evidence. Use for final patch QA, emulator testing, emucap evidence,

  • gt-release

    Release a QA-verified Korean game patch using the platform adapter's exact contract, deterministic hashes, runtime evidence, notes, and cleanup evidence; for NSW build or patch packaging, consume the canonical ZIP produced by gt-nsw-build.

  • gt-text-analyze

    Text branch analysis for game localization: inventory every text source, stable key, encoding, control token, language slot, and round-trip constraint before translation. Use when starting or resuming text analysis.

  • gt-text-qa

    Text branch technical QA after Korean translation: validate manifest structure and round-trip safety, prove full Korean font glyph coverage and atlas coordinates/metrics, build an emulator-ready text candidate, and route to text review without waiting for user approval. Use after gt-text-translate o

  • gt-text-review

    Text branch review handoff after technical QA: inspect the complete translated text sheet and emulator-ready candidate, record unresolved issues and optional user review materials, and continue automatically by default. Use after gt-text-qa when text review preparation, font/layout evidence, or an e

  • gt-text-translate

    Text branch translation after text analysis: batch-translate extracted game text (JA/EN/ZH to Korean) with glossary accumulation, tone consistency, structure validation, explicit batch-policy checks, and fail-closed warnings. Use when translating game text, dialogue, or UI.

  • gt-workspace-cleanup

    Archive exact cleanup candidates from a game-translation workspace, fully re-review and report them, then move separately approved files only to the recoverable operating-system Trash. Use when reconciling title folders, unscoped root artifacts, stale sessions, or workspace storage growth.

View source on GitHub

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