claudecodex

tavernweave-agent-skills

TavernWeaveX无限月读 2.4.0. Describe the card or software task; TW checks host capabilities, works within the agreed scope and records evidence for continuation.

216 on GitHubby LiarMTTTv2.4.0PolyForm-Noncommercial-1.0.0updated 9 days ago
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Plugin tavernweave-agent-skills from marketplace tavernweave in LiarMTTT/TavernWeave. Commands read from the repo's manifest — 9 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (23)

  • activate-tavernweave-soul

    Activate, switch, combine, or close TavernWeave Soul as a portable current-task teaching overlay with 阿瞳 for warm guidance, MTTT.sir for strict learning examination, 灵魂杀手 for blunt frontend commentary through a disclosed Johnny Silverhand fan-roleplay Easter egg, and a three-seat ensemble of persona

  • build-work-library

    Build source-backed work reference libraries for fan creation from novels, local material, researched webpages and inspected image references. Use for 小说转资料库/数据库、作品资料库、同人资料整理、联网收集文图、原作设定检索与二创资料包. Preserve canon/fanon, adaptation, spoiler stage and provenance; produce editable Markdown, rebuildable J

  • code-quality-workflow

    End-to-end code quality workflow for evidence-backed code review, full repository reviews, architecture reviews of software and character-card systems, refactor decisions, authorized minimal changes, and verification. Use for 全量审查、架构审查、全量架构审查, code or diff audits, cleanup triage, or a scoped quality

  • consult-tavernweave-library

    Route TavernWeave work to bundled development guides, the standing A0 checklist, screened design and motion catalogs, concept/source references, and the offline picker. Also provide TW plain-language guidance and explicit user-selected 新人/入门/熟练/老手 preference management. Use before TW file writes, fo

  • orchestrate-project-blueprint

    Turn a vague product, character-card, frontend, or Vibe Coding wish into a bounded total design, first-playable contract, scale-appropriate blueprint, resumable NEXT handoff, and evidence-gated first implementation. Use when the user says 脑暴模式 (including 脑暴模式,Soul 联席), asks to 梳理构思/总设计案/蓝图/子蓝图/第一版,

  • reflect-on-vibe-code-growth

    Reassess a user's complete Vibe Code capability network from currently available host conversations, workspace, project-state, and delivery evidence; produce both a detailed standalone text assessment form and a seven-part interactive Vibe Code 成长历程 report; compare only genuinely comparable dimensio

  • rewrite-natural-prose

    Refine prose and everyday explanations to remove formulaic AI phrasing, empty rhetoric, repetitive structure, and generic character voices while preserving meaning and technical syntax. Use for 洗稿、去 AI 味、去八股、自然表达, or to enable, inspect, or exit an explicitly requested continuous or persistent rewrit

  • rolecard-workshop-ops

    Diagnose, review, operate, or deploy a generic rolecard workshop made of a static catalog, package gateway, object storage, OAuth ownership, review workflow, and reverse proxy. Use for health checks, API-contract alignment, publish/update/withdraw flows, privacy review, CORS and callback diagnosis,

  • shadcn-tailwind-ui

    Build, restyle, or review accessible React interfaces that use shadcn/ui, Radix UI primitives, and Tailwind CSS. Use for component composition, responsive layouts, semantic design tokens, dark mode, forms, dialogs, tables, keyboard interaction, and safe Tailwind configuration in React, Vite, or Next

  • sillytavern-api-reference

    Verify exact SillyTavern, Tavern Helper / JS-Slash-Runner, STScript, macro, prompt-injection, worldbook, EJS, MVU, and runtime-library capabilities before implementing or reviewing rolecard automation. Use when a task depends on a function signature, event payload, slash-command grammar, variable sc

  • sillytavern-card-components

    Safely disassemble SillyTavern character cards from JSON or PNG into sandboxed, reviewable components, and design or maintain registry-driven component libraries and recipes. Use when extracting a card, modularizing worldbook, MVU, regex, helper-script, message, or embedded UI content, tracing a cou

  • sillytavern-card-pipeline

    Orchestrate data-driven SillyTavern rolecard live development, iteration, validation, JSON packaging, PNG payload embedding, release auditing, and delivery by adapting to tools already present in the target project. Use when discovering or running a project-provided watch build for Tavern Helper rea

  • sillytavern-component-update

    Build and validate the smallest SillyTavern rolecard component update while making the delivery boundary explicit. Use when changing only character-local regexes, Tavern Helper scripts or script folders, exporting importable component JSON, preparing a batch of component artifacts, or choosing betwe

  • sillytavern-database-rolecards

    Design and validate structured in-card data models for SillyTavern rolecards, including table schemas, stable record keys, MVU message-floor storage, field bindings, deterministic migrations, and status-bar or control-center consumers. Use when a rolecard behaves like a small database application or

  • sillytavern-embedded-ui

    Design, implement, or review framework-neutral embedded interfaces for SillyTavern rolecards, including message content pages, opening pages, MVU status bars, control centers, drawers, and popups. Use for creative visual design, message-to-page protocols, state-to-display mapping, HTML/CSS/JavaScrip

  • sillytavern-extension-dev

    Scaffold, validate, review, and prepare browser-side SillyTavern UI extensions. Use when the task requires creating or inspecting an extension manifest, entry module, lifecycle hooks, settings namespace, capability contract, version preflight, or installation smoke plan without installing into a liv

  • sillytavern-media-live2d-runtime

    Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts. Use when the task requires media manifests, Tavern Helper audio wiring, Live2D adapter boundaries, deterministic preloa

  • sillytavern-render-regex-pipeline

    Validate and trace SillyTavern regex behavior with deterministic fixtures across source placement, display/prompt or card-only raw stage, depth, enabled state, and optional boolean flags. Use when authoring or debugging character-local Tavern regex JSON, comparing card and Tavern Helper regex dialec

  • sillytavern-rolecard-performance

    Measure, compare, and gate large SillyTavern rolecards using deterministic size, prompt, worldbook, regex, helper-script, embedded-media, and captured runtime budgets. Use when the task requires a performance audit, regression baseline, release budget, or smallest optimization plan without silently

  • sillytavern-rolecard-security

    Audit SillyTavern rolecard JSON, embedded HTML, regex replacements, Tavern Helper scripts, loaders, and related source for injection, dynamic execution, remote-code, wildcard messaging, credential-shape, and permission risks. Use for a read-only rolecard security review, a pre-import or pre-release

  • sillytavern-runtime-debug

    Reproduce, diagnose, collect execution evidence for, and close acceptance of rolecard behavior inside a real SillyTavern runtime using any capable browser driver. Use when the primary task requires live execution of imports, required regex/helper scripts, host extensions, Git/CDN or regional loaders

  • tavern-card-builder

    Plan and author SillyTavern text, MVU Zod, and hybrid cards with required greetings and worldbooks, character design, player profiles and agency, optional character stages, portrayal diagnosis and corrections, worldbuilding, variables, and prompt routing. Use for new or inherited cards, standalone r

  • worldbook-design-and-writing

    Plan, split, merge, review, and write SillyTavern worldbooks independently of whole-card creation. Jointly design scene information needs, native or template loading, entry bodies, conditions, exceptions, knowledge boundaries, and paired configuration. Use for standalone worldbook work, semantic-pre

Subagents (1)

  • tavernweave

    TavernWeave X preset for Claude Code — the counterpart of the DSH "TavernWeave X DSH" preset. Use when the user selects the TavernWeave agent, or delegates SillyTavern rolecard engineering, TavernWeave guides, prose refinement, or work inside a TW project workspace to a dedicated agent. Loads the ma

Hooks (1)

  • SessionStart

    node "${CLAUDE_PLUGIN_ROOT}/hooks/session-start-front-door.mjs"

View source on GitHub

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