claude

minigame-assets

Generate game assets (sprites, characters, weapons, backgrounds, UI, logos, thumbnails, music, video) with a CONCEPT-first AI workflow. Bundles the minigame-assets-mcp server, 3 slash commands, and an auto-triggered workflow skill.

1 on GitHubby LimSuyunv3.1.1MITupdated 4 months agodevelopment
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Plugin minigame-assets from marketplace minigame-assets-mcp in LimSuyun/minigame-assets-mcp. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (7)

  • minigame-assets-cost

    Use this skill when the user asks about asset generation costs, model pricing, per-call budget, or which model is cheapest/best value for a given task. Triggers on phrases like "비용 얼마야", "가격", "싼 모델", "예산", "cost", "pricing", "budget", "how much", "cheapest model", "compare models".

  • minigame-assets-engine-load

    Use this skill when the user asks how to load generated assets into their game engine's runtime code — Phaser 3 atlas, Unity sprite import workflow, Cocos Creator plist, Godot SpriteFrames. Triggers on phrases like "Phaser 로딩 코드", "Unity 에 어떻게 넣어", "Cocos atlas 사용법", "Godot import", "게임 코드에 연결", "lo

  • minigame-assets-optimize

    Use this skill when the user asks about reducing generated asset file sizes, changing image format (PNG ↔ WebP), or sizing assets to match the game code's actual display dimensions. Triggers on phrases like "용량 줄이기", "파일이 너무 커", "최적화", "WebP 로 바꿀 수 있어", "크기 조정", "reduce size", "optimize images", "co

  • minigame-assets-review

    Use this skill when the user wants to verify quality of generated assets — chroma key residue, transparency issues, anatomy, full body visibility, spec conformance, or missing files. Triggers on phrases like "품질 확인", "검증", "리뷰", "마젠타 잔류 있어", "스펙 검사", "에셋 검토", "review assets", "validate", "check qual

  • minigame-assets-status

    Use this skill when the user asks about current progress, project status, what to do next, or is lost/confused in the asset generation workflow. Triggers on phrases like "지금 뭐 해야 해", "어디까지 했지", "현재 상태", "다음 할 일", "진행 상황", "도와줘", "뭐부터 시작", "status", "what's next", "progress", "where am I", "help me c

  • minigame-assets-style-consistency

    Use this skill when the user wants to maintain visual consistency across multiple generated assets — same character appearance across scenes, unified art style, color palette coherence across the whole project. Triggers on phrases like "스타일이 달라", "같은 캐릭터", "일관성", "Canon", "레퍼런스", "style drift", "inc

  • minigame-assets-workflow

    Use this skill whenever the user asks to generate game assets — sprites, characters, weapons, backgrounds, UI, logos, thumbnails, music, or any art/sound for a game — via the minigame-assets MCP (tools prefixed with `asset_`). Enforces the CONCEPT-first workflow so CONCEPT.md is created from plannin

Slash commands (3)

  • /minigame-assets:create-minigame-assets

    새 게임 프로젝트용 — 컨셉 정의부터 캐릭터·스프라이트·배경·UI·마케팅 에셋까지 전체 생성 워크플로를 단계별로 실행합니다.

  • /minigame-assets:minigame-assets-help

    현재 프로젝트의 에셋 생성 진행 상황 대시보드 — 엔진·컨셉·에셋·누락 항목을 종합해 다음 할 일을 안내합니다.

  • /minigame-assets:setup-minigame-assets-concept

    기존 게임 프로젝트 분석 — 엔진 자동 감지, CONCEPT.md 복원/생성, 누락 에셋 파악 후 플랜 기반 생성까지 실행합니다.

MCP servers (1)

  • minigame-assets

    runs: npx -y minigame-assets-mcp@latest

Hooks (2)

  • SessionStart

    bash "${CLAUDE_PLUGIN_ROOT}/hooks/session-start.sh"

  • UserPromptSubmit

    bash "${CLAUDE_PLUGIN_ROOT}/hooks/asset-intent.sh"

View source on GitHub

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