claudecodex

lumio-devkit

Lumio 游戏开发指引:环境、共享 Gameplay、客户端、服务器、体素、配置表与美术工作流。供开发者阅读,也供 Agent 按任务加载。

2 on GitHubby LumioGamesv0.3.0MITupdated 12 days ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin lumio-devkit in LumioGames/Lumio-DevKit. Commands read from the repo's manifest — 12 days ago.

What it installs

Skills (7)

  • lumio-art

    为 Lumio 游戏制定美术简报、制作和交接 UI、图标、方块材质与实体表现,沿 Sample 资源流程导入并在 WebGL2 客户端验收。不替代玩法实现或未提供的通用模型导入器。

  • lumio-client

    构建 Lumio 客户端玩法和 Bot 场景,运行 Sample 十四步与浏览器旁观页面,排查连接、准入、输入和客户端显示。不用于修改引擎客户端基础设施。

  • lumio-config

    为 Lumio 游戏编辑 Schema 与配表,用 LumioConfig 校验、名字补丁、导出及生成 C# Reader,并接入运行时读取、客户端/服务器可见性与配置更新验证;不用于实现配置编译器或自动激活生产配置。

  • lumio-development

    Lumio 游戏项目上手、SDK 环境检查、能力导航、目录与命名规范,以及跨客户端和服务器的问题初步定位。需要使用引擎做游戏或判断任务归属时使用;引擎内部架构与算法实现不在本技能范围内。

  • lumio-gameplay

    在 Gameplay/ 编写两端共享的实体、组件、同步与 GAS 玩法;需要按端拆文件、理解 Tick 或检查生成注册表时使用。

  • lumio-server

    使用 Engine 发布物运行 Lumio 游戏服务端,配置 Gameplay、准入、配表与存档,查看 DS 日志并排查启动、连接和恢复失败。不用于修改引擎或服务端基础设施。

  • lumio-voxel

    使用 Lumio 已发布的体素 API 制作地图、地形查询与挖掘玩法,处理未知区域、修订冲突及方块实体。不用于实现 Native 内核、网格算法或存储格式。

View source on GitHub

Problems found in this repo's manifests

  • .claude-plugin/marketplace.json is not valid JSON

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