msw-maker-content-skill
claudeAdvanced MapleStory Worlds content skills for reusable player attack-skill systems.
1 skill
MSW 기본 스킬셋 - 플랫폼 규칙, 스크립트 프레임워크, 파일 작성법, 공통 패턴, 에러 가이드. MSW 월드 제작의 기반 지식.
Plugin msw-maker-base-skill from marketplace msw-ai-coding-plugins-official in MSW-Git/msw-ai-coding-plugins-official. Commands read from the repo's manifest — 1 month ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
msw-avatarMSW avatar management — costume (CostumeManagerComponent, 17 slots) + animation 3-layer pipeline (StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). Four-level distinction: State key (uppercase) / AvatarBodyActionStateName (lowercase) / MapleAvatarBodyActionState enum / sprit
msw-behaviourtreeAuthors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, pro
msw-combat-systemMSW combat system integration guide. Covers the Attack→Hit pipeline, damage model, i-frame, knockback, Hit Stop, Camera Shake, Sprite Flash, SFX, death/revive, damage skin, hit effect, avatar combat motion, custom events, and AI FSM — all based on MSW native APIs for 2D multi-genre coverage. Keyword
msw-defaultplayerMSW DefaultPlayer (character) management. Use the msw-general ModelBuilder to inspect/patch DefaultPlayer.model and Player.model, add/remove components, configure movement speed / jump force / HP / camera, and per-map-mode movement components. Use for DefaultPlayer model, player components, movement
msw-generalFoundation skill for MSW (MapleStory Worlds). Read this FIRST before anything else in MSW.
msw-packagesMSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notification, ranking/leaderboard, inventory/equipment, shop/store, world shop, mail, quest/achievement, dia
msw-painterWhen msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style
msw-planningMSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance
msw-scriptingAuthoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua,
msw-searchMSW search integration — (1) vector search for API docs and implementation guides via the msw-mcp MCP server (mlua_api_retriever / mlua_document_retriever), (2) REST API search for resources (sprite / animation / sound / resource pack / avatar). Use for 'find details, examples, or related APIs not i
msw-sprite-ruidSpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI s
msw-ui-kitPackaged UI asset kit — polished, visually harmonized MSW UI from official MSWPackages assets. Use when the user wants UI that looks good / polished / pretty / consistent / game-quality, asks for a themed screen or themed part (frame, slot, gauge, arrow, icon), or needs an interaction widget native
msw-ui-systemMSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list/ranking/leaderboard/quest list/friend list/mailbox), full API tables for ButtonComponent/TextGUIRendererCom
node "${CLAUDE_PLUGIN_ROOT}/scripts/mlua-lsp/mlua-session-start.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/inject-agent-md/inject-agents-md.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/skill-router-reminder/skill-router-reminder.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/skill-read-guard/skill-read-guard.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/structured-file-guard/structured-file-guard.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/structured-file-guard/structured-file-guard.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/mlua-lsp/mlua-diagnose-post-tool-use.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/skill-log/skill-log.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/mcp-log/mcp-log.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/skill-log/skill-log.cjs"
node "${CLAUDE_PLUGIN_ROOT}/scripts/mlua-lsp/mlua-session-end.cjs"
Advanced MapleStory Worlds content skills for reusable player attack-skill systems.
1 skill
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