Plays Doom-engine WADs in a Claude Code pane: runs doom-cli (GPLv2, built from upstream) in a private tmux server and repaints its frames into a Raster. Fetches Freedoom (BSD) on demand. DOOM is a ZeniMax trademark; not affiliated with id Software, ZeniMax or Anthropic.
0 on GitHubby Jack Rudenkov0.1.0MITupdated todayutility
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Plugin claudoom from marketplace magus-alpha in MadAppGang/magus-alpha. Commands read from the repo's manifest — today.
What it installs
No skills, commands, agents, hooks or MCP servers were found in the standard plugin folders.
Colours subagent and skill names in Claude Code by their own color: field. An agent's name sits on a coloured badge in its Agent row and in replies; a skill's name is drawn in its colour in its Skill row and in replies. Alpha: a function-hooks mod; it ships no commands or skills of its own.
Security default for organizations: seated outermost, it keeps the organization's classic hooks, prompt content, settings, tool policy and pinned environment out of reach of the plugins a person installs, and adds no policy of its own; one managed option, allowManagedModsOnly, limits mods to the organization's.
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
Agentic QE (external: maintained in proffesor-for-testing/agentic-qe, pinned to v3.15.17): a quality-engineering fleet with 11 QE agents, 9 skills, 9 commands, the agentic-qe MCP server pinned to the plugin version, and the aqe-mod guard that refuses destructive operations on AQE learning data
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
anthropics/claude-plugins-official 47,076
Maintain claudoom?
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