caveman
claudeTalk like caveman. Cut filler. Keep technical details explicit.
22 skills · 1 command · 3 agents · hooks
Game design skills for playable rules, systems, scenes, and prototypes, with inspectable examples.
Plugin game-design from marketplace game-design-source in Muratovnik/gamedesign-skills. Commands read from the repo's manifest — 14 days ago.
game-content-designDesign, revise or generate a game repertoire of encounters, items, places, scenes or other related content. Use when meaningful differences, compatibility, repetition, eligibility, selection or presentation determine what players can encounter. Skip an isolated object with no set-level question, dec
game-designCreate and develop a game concept, reconcile interacting game decisions, or adapt an existing game across language, platform or medium. Use for an unresolved whole, a cross-system change, a requested game-asset glTF/GLB check, or importing game observations. Skip isolated action, clue, scene, price,
game-information-designCreate or revise puzzles, investigations, hidden-state reasoning, learning episodes, hints and external memory. Use when a game decision depends on available evidence, understanding, a teachable relation or assistance. Skip ordinary text edits, pure lore and tasks with no change to inference, learni
game-participation-designDesign or revise shared play, player authority, matchmaking, access, assistance, intensity, departure, return and paid or timed rights. Use when who can know, choose, act, pay or continue changes the game. Skip developer-team coordination, generic account administration, clinical advice, legal compl
game-systems-designDesign or revise game resources, prices, storage, exchange, progression, loss, recovery and state transfer across attempts, rosters, seasons or rule versions. Use when these rules change an actor's available plans or a declared two-player zero-sum utility matrix needs calculation. Skip purely cosmet
game-world-narrative-designCreate or revise world relationships, places, inhabitants, playable scenes, dialogue, quests and conditional narrative. Use when actions should reveal a world or carry dramatic consequences across states and time. Skip copyediting, lore cataloguing without a design change and purely technical storag
gameplay-designCreate or revise game actions, controls, actor behavior and knowledge, spaces, encounters, shared timing, or free audiovisual play. Use for an executable action contract, behavior, layout, encounter or controllable phrase. Skip pure economy, lore, subscription policy, technical refactors and wording
Talk like caveman. Cut filler. Keep technical details explicit.
22 skills · 1 command · 3 agents · hooks
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Open-source AI job search that runs locally in your AI coding CLI: scan job portals, evaluate listings into a structured A-H report with a 1-5 score, tailor your CV, track applications
5 skills · hooks
Cross-session memory and token savings for coding agents.
6 skills · 1 agent · 1 MCP server · hooks
Package any website or local web build into a lightweight desktop app with Pake CLI.
1 skill
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