claude

Game Tools

Quality checks and fixes for a game that already runs, on any engine or platform. It covers the parts of a game that are not features: how the controls feel, whether the numbers are balanced, whether the same input always gives the same result, whether the UI fits every screen and input device, whether the sound plays on every browser and phone, whether a new player understands what to do, and whether the text works in other languages. It also ships an in-game panel for changing values while playing, instead of another edit-and-rebuild round. Published by NEXPACE alongside the MSU builder skills.

7 on GitHubby NEXPACEv0.3.0updated 2 months agodevelopment
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Plugin game-tools from marketplace msu-skills in NEXPACE-Limited/msu-skills. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (8)

  • audio-check

    Checks, repairs, or sets up a browser game's audio: its sound settings and whether sound actually plays under each browser's conditions. Use when a game is silent, or goes silent, on a phone, in Safari, inside an iframe or an in-app browser while it plays elsewhere; when sound works for the builder

  • balance-tuning

    Reviews and tunes game balance across difficulty and progression curves, session pacing, option or strategy trade-offs, and reward economies. Use when players report that a game is too hard, easy, short, long, or grindy; a weapon, upgrade, or strategy dominates; damage, health, spawn, drop, price, o

  • cross-device-check

    Audits a game's UI and interaction across supported viewports, aspect ratios, pixel densities, orientations, and input capabilities. Use when mobile, tablet, desktop, controller, keyboard, pointer, or touch support is being checked; UI clips, overlaps, blurs, or overflows; controls are unreachable o

  • debug-visualization

    Use when creating any game or interactive toy, when adding gameplay/UI features to one, when the builder asks for value tweaks in any language (too fast/slow, too big/small, a bit more/less, move it left/right/up/down, can't hit it, my tap doesn't register, hitbox, feels floaty/heavy/off, easier/har

  • determinism-audit

    Audits nondeterministic game behavior and flaky execution. Use when the same initial state and inputs produce different outcomes, a test fails intermittently or only under load, behavior differs by frame rate or machine, a replay diverges, or lockstep peers desynchronize. Establishes the required de

  • game-feel

    Use when a game's controls feel stiff, floaty, heavy, slippery, unresponsive, or unfair; when players miss jumps they thought they made, snag on platform corners, lose inputs pressed during another action, or get hit by grazes; when a platformer, runner, or action game is being built or polished and

  • game-tutorial

    Audits, adds, or reworks a game's first-time-player tutorial. Use when players cannot identify the controls, goal, failure conditions, or a non-obvious rule; new players quit before completing the core loop; onboarding presents too much at once; or an explicit tutorial or first-run improvement is re

  • i18n-setup

    Sets up or repairs localization for a game: player-facing string extraction, locale catalogs, draft target-locale translations, fallback and locale selection, runtime switching, plural and parameter formatting, glyph coverage, and translation-safe layouts. Use when the user requests another locale o

View source on GitHub nexpace-limited.github.io

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