claude

unity-ops

Verification gates and control-surface guardrails for driving Unity 6+ through the Unity CLI. Sits above Unity's first-party unity-cli skill; adds enforcement rather than restating it.

40 on GitHubby Nice Wolf Studiov0.1.0MITupdated 1 month ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin unity-ops in Nice-Wolf-Studio/unity-claude-skills. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (2)

  • unity-cli-contract

    Use when a unity command fails with exit 2 or "unknown option"; when a subcommand's help prints the root help instead of its own; when the CLI hangs on a pager or a first-run prompt; when a flag documented in the skill does not exist on the installed binary; before parsing or scripting any unity out

  • unity-surface-preflight

    Use when about to touch a Unity project for the first time in a session; before editing any scene, prefab, or asset file in a Unity repo; when a status probe reports no instances; when more than one Editor may be running; when a command returns AMBIGUOUS_EDITOR, exit 6, or times out; when deciding b

Hooks (1)

  • PreToolUse

    test -f "${CLAUDE_PLUGIN_ROOT}/hooks/unity-ops-guard" && bash "${CLAUDE_PLUGIN_ROOT}/hooks/unity-ops-guard" || true

View source on GitHub

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unity

claude

Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.

35 skills

40

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