thinking-10-10-10
claude10/10/10 法则 — 10分钟/10个月/10年后审视,缓解短期情绪干扰
1 skill
设计思维 — 共情→定义→构思→原型→测试,以人为中心的创新方法
Plugin thinking-design-thinking from marketplace thinking-models-marketplace in OrangeCold/thinking-models-marketplace. Commands read from the repo's manifest — 1 month ago.
thinking-design-thinking使用设计思维思维模型来分析问题、输出计划或输出文章。适用场景:以人为中心的创新。核心:共情→定义→构思→原型→测试。
10/10/10 法则 — 10分钟/10个月/10年后审视,缓解短期情绪干扰
1 skill
3C 战略三角 — 公司/顾客/竞争对手,战略整合分析框架
1 skill
4P 营销组合 — 产品/价格/渠道/促销,营销战术框架
1 skill
5W2H 思维模型 — What/Why/Where/When/Who/How/How much,全面描述问题清单
1 skill
5 Why 分析法 — 连问五个为什么,挖出根本原因的分析方法
1 skill
7C 原则 — 清晰、简洁、具体、准确、连贯、完整、礼貌,书面沟通质量标准
1 skill
Product strategy and innovation frameworks including Jobs to Be Done (Clayton Christensen) for customer discovery and product design, tactical negotiation skills (Chris Voss), willingness-to-pay pricing (Monetizing Innovation), and startup metrics (Lean Analytics)
65 skills
Build a mental model of changes by splitting them into smaller logical chunks.
1 command
Problem-solving techniques: collision-zone-thinking, inversion-exercise, meta-pattern-recognition, scale-game, simplification-cascades, when-stuck
28 eval-informed thinking skills for Claude Code, including first-principles, probabilistic reasoning, systems thinking, TRIZ, OODA, pre-mortem analysis, and more
28 skills
Framework-agnostic design principles for cognition, mental models, complexity reduction, and learnability. Covers Hick's Law, Wayfinding, Progressive Disclosure, 80/20 Rule, Chunking, Mental Model, Recognition Over Recall, Consistency, Mimicry, and Iconic Representation. Drawn from the cognition-related entries of 'Universal Principles of Design' (Lidwell, Holden, Butler, 2003) and the broader HCI literature (Norman, Miller, Nielsen, Krug).
33 skills
Twelve-skill bundle covering the Research Policy manuscript lifecycle.
12 skills
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