codex

Unity Game Studio

Plan, implement, and verify Unity game workflows with guided 2D, 3D, UI, asset pipeline, and playtesting support.

0 on GitHubby PeiruWangv0.1.0MITupdated 4 months agoDeveloper Tools

Plugin game-studio-plugin in PeiruWang/unity-game-studio-plugin. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (9)

  • unity-2d-game

    Implement ticket-scoped Unity 6 2D gameplay with C#, sprites, Tilemaps, SpriteRenderer, Animator, Physics2D, URP 2D, Input System actions, scenes, prefabs, ScriptableObjects, and PlayMode or EditMode verification. Use for top-down, side-view, grid, tactics, and sprite-based Unity game work.

  • unity-3d-asset-pipeline

    Prepare Unity 6 3D assets for runtime use. Use for model import settings, scale, pivots, materials, textures, animation clips, avatar setup, prefab creation, LOD, colliders, compression, URP compatibility, and validation of 3D assets before gameplay integration.

  • unity-3d-game

    Implement ticket-scoped Unity 6 3D gameplay with C#, GameObjects, prefabs, MeshRenderer, materials, Animator, colliders, Rigidbody or CharacterController, cameras, URP, Input System actions, ScriptableObjects, scenes, and PlayMode or EditMode verification. Use for first-person, third-person, travers

  • unity-game-foundations

    Set Unity 6 game architecture before implementation. Use when the user needs simulation versus presentation boundaries, MonoBehaviour policy, ScriptableObject usage, scene or prefab ownership, Input System action maps, camera model, save/debug/perf strategy, or PlayMode/EditMode test strategy.

  • unity-game-studio

    Route early Unity 6 game work. Use when the user needs workflow planning across C#, 2D or 3D gameplay, scenes, prefabs, ScriptableObjects, URP, Input System, uGUI, assets, ticket scope, and PlayMode or EditMode verification before moving to a specialist Unity skill.

  • unity-playtest

    Verify Unity 6 gameplay with structured QA. Use for EditMode tests, PlayMode tests, Unity Test Framework runs, scene boot checks, console log review, input smoke tests, prefab and UI validation, Game view visual review, camera readability, physics checks, and issue reporting.

  • unity-sprite-pipeline

    Prepare Unity 6 sprites and 2D animation assets. Use for seed-frame consistency, full animation strips, slicing, pivots, pixels per unit, filter/compression settings, SpriteAtlas, Animator clips, prefab integration, URP 2D readiness, and sprite visual verification.

  • unity-ticket-implementation

    Implement scoped Unity 6 game tickets safely. Use when the user provides a ticket, implementation spec, acceptance criteria, bug report, or narrowly scoped feature involving C#, scenes, prefabs, ScriptableObjects, Input System, uGUI, URP, sprites, 3D assets, or PlayMode/EditMode tests.

  • unity-ui

    Design and implement Unity 6 uGUI interfaces. Use for HUDs, menus, pause, dialogs, inventory, settings, Canvas layout, EventSystem, Input System UI input, CanvasScaler, safe area, UI binding, visual hierarchy, and playfield-readable Unity game UI.

View source on GitHub

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