superpowers
claudecodexCore skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Plan, implement, and verify Unity game workflows with guided 2D, 3D, UI, asset pipeline, and playtesting support.
Plugin game-studio-plugin in PeiruWang/unity-game-studio-plugin. Commands read from the repo's manifest — 1 month ago.
unity-2d-gameImplement ticket-scoped Unity 6 2D gameplay with C#, sprites, Tilemaps, SpriteRenderer, Animator, Physics2D, URP 2D, Input System actions, scenes, prefabs, ScriptableObjects, and PlayMode or EditMode verification. Use for top-down, side-view, grid, tactics, and sprite-based Unity game work.
unity-3d-asset-pipelinePrepare Unity 6 3D assets for runtime use. Use for model import settings, scale, pivots, materials, textures, animation clips, avatar setup, prefab creation, LOD, colliders, compression, URP compatibility, and validation of 3D assets before gameplay integration.
unity-3d-gameImplement ticket-scoped Unity 6 3D gameplay with C#, GameObjects, prefabs, MeshRenderer, materials, Animator, colliders, Rigidbody or CharacterController, cameras, URP, Input System actions, ScriptableObjects, scenes, and PlayMode or EditMode verification. Use for first-person, third-person, travers
unity-game-foundationsSet Unity 6 game architecture before implementation. Use when the user needs simulation versus presentation boundaries, MonoBehaviour policy, ScriptableObject usage, scene or prefab ownership, Input System action maps, camera model, save/debug/perf strategy, or PlayMode/EditMode test strategy.
unity-game-studioRoute early Unity 6 game work. Use when the user needs workflow planning across C#, 2D or 3D gameplay, scenes, prefabs, ScriptableObjects, URP, Input System, uGUI, assets, ticket scope, and PlayMode or EditMode verification before moving to a specialist Unity skill.
unity-playtestVerify Unity 6 gameplay with structured QA. Use for EditMode tests, PlayMode tests, Unity Test Framework runs, scene boot checks, console log review, input smoke tests, prefab and UI validation, Game view visual review, camera readability, physics checks, and issue reporting.
unity-sprite-pipelinePrepare Unity 6 sprites and 2D animation assets. Use for seed-frame consistency, full animation strips, slicing, pivots, pixels per unit, filter/compression settings, SpriteAtlas, Animator clips, prefab integration, URP 2D readiness, and sprite visual verification.
unity-ticket-implementationImplement scoped Unity 6 game tickets safely. Use when the user provides a ticket, implementation spec, acceptance criteria, bug report, or narrowly scoped feature involving C#, scenes, prefabs, ScriptableObjects, Input System, uGUI, URP, sprites, 3D assets, or PlayMode/EditMode tests.
unity-uiDesign and implement Unity 6 uGUI interfaces. Use for HUDs, menus, pause, dialogs, inventory, settings, Canvas layout, EventSystem, Input System UI input, CanvasScaler, safe area, UI binding, visual hierarchy, and playfield-readable Unity game UI.
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Scaffold, validate, and publish new Claude Code plugins with proper structure
3 skills · 1 command · 1 agent
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.