claude

monofsm

MonoFSM 有限狀態機框架的使用指南與相關工具 skill

25 on GitHubv1.0.0MITupdated 1 month ago
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Plugin monofsm from marketplace monofsm-local in RED-CANDLE-GAMES-CO-LTD/MonoFSM. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (6)

  • Gizmos

    MonoGizmoUtility 除錯繪製工具的使用指南。當需要在 Scene/Game View 繪製除錯用的線、球、方塊、文字等 Gizmo 時使用此 skill。

  • MonoFSM

    MonoFSM 有限狀態機框架的使用指南。當需要:(1) 了解 MonoFSM 架構與設計理念 (2) 在 Unity Scene 中新增/修改 State、Transition、Condition、Action (3) 撰寫新的 Action、Condition C# 腳本 (4) 使用 Auto 系列 Attribute 自動引用組件 (5) 理解狀態優先級系統 (6) 設定 VarFloat 計時器 (7) 使用 EffectDealer/EffectReceiver 互動系統 (8) 解析、匯出、或讀懂既有 FSM prefab/scene 物件的結構(用 FsmTextExporte

  • MonoObjLifecycle

    MonoObj 更新生命週期系統的使用指南。當需要:(1) 了解 WorldUpdateSimulator 的更新迴圈架構 (2) 實作 Simulate、Render 等每幀更新邏輯 (3) 新增 IUpdateSimulate、IBeforeSimulate、IAfterSimulate、IRenderUpdate 實作 (4) 理解 MonoObj 註冊/反註冊流程 (5) 理解 local FixedUpdate/LateUpdate 與 Fusion FixedUpdateNetwork/Render 時機 (6) 拆分 simulation/render culling (7) 一

  • hierarchy-text-exporter

    Hierarchy → 精簡結構化文字匯出工具(HierarchyTextExporter)。當需要:(1) 讓 LLM 用最少 token 讀懂 Unity GameObject 階層與 Component serialized 欄位 (2) 匯出 prefab 或 scene 子樹成精簡文字(uloop execute-dynamic-code 呼叫或右鍵複製)(3) 理解/修改 HierarchyTextExporter 相關程式碼、摺疊摘要規則、值格式化規則時使用此 skill。

  • prefab-text-exporter

    Unity Prefab 文字匯出工具的設計指南。當需要:(1) 理解或修改 PrefabToTextExporter 相關程式碼 (2) 擴充匯出格式或新增支援的類型 (3) 新增 Component 類型對應 (4) 調整篩選邏輯或輸出格式時使用此 skill。

  • uprefab

    能讀懂並改動 Unity serialized data(prefab / scene / ScriptableObject)。當需要:(1) 找某個 component / 節點在哪些 prefab 或 scene 裡 (2) 讀某個 prefab 的階層結構或 FSM 狀態機架構 (3) 看某個子樹的 component 欄位細節 (4) prefab override 稽核 (5) 用 API 改 prefab / scene 結構、建 prefab variant、複製場景模板、組 FSM、建立或編輯 ScriptableObject asset(registry / config 類

View source on GitHub

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