academic-anthropologist
claudeExpert in cultural systems, rituals, kinship, belief systems, and ethnographic method — builds culturally coherent societies that feel lived-in rather than invented
1 agent
Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
Plugin xr-immersive-developer from marketplace rabbit-plugins-experts in RabbitAI-Lab/rabbit-plugins-experts. Commands read from the repo's manifest — 1 month ago.
xr-immersive-developerExpert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
Expert in cultural systems, rituals, kinship, belief systems, and ethnographic method — builds culturally coherent societies that feel lived-in rather than invented
1 agent
文化研究、田野调查与人类学视角分析专家
1 agent
Expert in physical and human geography, climate systems, cartography, and spatial analysis — builds geographically coherent worlds where terrain, climate, resources, and settlement patterns make scientific sense
1 agent
空间分析、地理信息与地缘研究专家
1 agent
Expert in historical analysis, periodization, material culture, and historiography — validates historical coherence and enriches settings with authentic period detail grounded in primary and secondary sources
1 agent
历史分析、史料解读与历史叙事专家
1 agent
Help HR and recruiting teams hire and assess AR/VR (augmented and virtual reality) engineering and design candidates. Use when asked to write an AR/VR engineer job description, create a spatial computing interview, assess an AR/VR candidates portfolio, build an AR/VR role leveling framework, or similar AR/VR hiring tasks.
163 skills
Spatial computing and XR agents for visionOS, Metal rendering, immersive interfaces, cockpit interaction, and terminal integration in mixed reality environments
AR/VR/XR spatial-computing engineering team — agents (xr-architect-lead, xr-interaction-engineer, spatial-rendering-engineer) for the three engines of an XR build: system architecture (target selection across standalone / PC-VR / WebXR / mobile-AR, engine choice across Unity / Unreal / native / WebXR, OpenXR-first strategy, perf-budget and comfort/safety architecture), interaction (hand / controller / gaze input, sim-sickness-aware locomotion, 3D UI, grab/physics, accessibility), and spatial rendering & performance (frame budget, reprojection, foveated rendering, occlusion/anchors/passthrough for AR, draw-call batching, thermal). Ships skills, a decision-tree knowledge bank (Mermaid trees + a dated 2026 reference), best-practices, templates, commands. Engineering judgment, not legal/safety-certification advice; the device/runtime/engine landscape is volatile — every version, headset spec, and per-eye perf number carries a retrieval date + [verify-at-use]; no PII. Requires ravenclaude-core@>=0.7.0.
4 skills · 2 commands · 3 agents
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