claude

game-quest

/quest: the task list as a quest log (✓ done, ▶ in progress, · to do, the last one the BOSS), kept across /compact and into the next session in the same project

2 on GitHubby Reason of Moonv0.2.0MITupdated yesterdaydevelopment
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Plugin game-quest from marketplace bitgame-mods in Reasonofmoon/bitgame-mods. Commands read from the repo's manifest — today.

What it installs

No skills, commands, agents, hooks or MCP servers were found in the standard plugin folders.

View source on GitHub

More from Reasonofmoon/bitgame-mods

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★ ACHIEVEMENT toasts for milestones: first save, 10 safe commits, a comeback, a 10-call combo, a rest before HP 10%; /achievements lists them

2

When Claude asks a question it asked before in this project, the option you chose last time is marked ★ 지난번 선택

2

Stops irreversible calls: force-push to main, reset --hard, rm -r outside the project, publishing, DROP TABLE, and file edits outside the project

2

Tool rows as an 8-bit battle log: a TURN header on each turn's first row, HIT, CRIT with +added −removed lines, MISS with the lines that say what failed, COMBO ×n and BREAK, each guard's own verdict (TRAP!, BARRIER!, LOOP!), and SUMMON on the run-in-background pill

2

The spinner while a turn runs: CASTING · what runs now · 행동 n · G +the turn's cost so far, with the engine's own time and tokens after it

2

The status summary's resume prompt as the prompt box's suggestion (Tab), its decisions as buttons that refine it, Jev-ranked in the background, with an optional Gemini Decision 1 shadow rank; skill suggestions while typing

2

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claude & codex plugins23 plugins