Unity
claudecodexUnity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
Game Art Department: style bible, concepts, 3D models, variants, modular parts and engine export for indie games, powered by the Sloyd API.
Plugin game-art from marketplace sloyd-game-art in Sloydai/game-art-skills. Commands read from the repo's manifest — 6 days ago.
art-directorUse before ANY Sloyd generation for a game (props, characters, environments, packs), and whenever the user describes a game's look ("low-poly dungeon", "cozy farming sim", "PS1 horror", "like Zelda Wind Waker"), asks for a consistent asset set, or when no style-bible.md exists yet in the project. Lo
asset-pack-builderUse when the user wants many game assets at once, as a set that must match. Examples are "40 props for my low-poly dungeon", "a kit of 20 sci-fi crates and barrels", "fill my farm level with props", "an asset pack for my game" or "batch generate these items". Turns the request into a planned asset l
concept-artistUse when a game asset needs a 2D concept before (or instead of) 3D. This covers concept sheets, prop or character designs, variation boards, turnaround views for multi-view 3D, "show me options for X", fixing or iterating a concept ("make the lid gold", "less clutter"), and preparing clean images th
engine-exportUse when Sloyd GLBs (single models or a pack manifest.json) need to go into a game engine, either Unity, Godot, Unreal Engine or Roblox Studio. Also use for "import these into Godot", "make them game-ready", or questions about scale, units, pivots, naming conventions, collision, LODs, triangle limit
game-art-directorUse when the user asks for game art end to end in one request. Examples are "make 40 props for my low-poly dungeon", "build an asset pack for my game", "I need all the art for a cozy farm level", "give my Godot game a prop library" or "be my art department". Orchestrates the whole Game Art Departmen
kitbasherUse when a 3D model should become separate pieces for a game. Examples are destructible or breakable props (a barrel that shatters, a wall that crumbles), modular kits to mix and match (swap sword hilts and blades, armor pieces, vehicle parts), parts that animate separately (chest lid, door, wheels)
look-devUse when an existing 3D model needs new surface looks without changing its shape. Examples include material or wear variants (rusty, frozen, burnt, mossy, gold, cursed), team or faction colors, seasonal or biome versions, rarity tiers (common/rare/epic/legendary), damaged states, or fixing a model w
modelerUse when the user needs an actual 3D model (GLB) for a game, whether from a text description, an approved concept image, a photo or sketch, or several views of the same object. Also use for "make this into 3D", "turn the concept into a model", re-rolling a bad mesh, or choosing between text-to-3D, i
sloyd-apiUse first, before any other Game Art Department skill calls Sloyd, and whenever the user needs to connect Sloyd, set or fix SLOYD_CLIENT_ID / SLOYD_CLIENT_SECRET, check their credit balance, estimate what a generation will cost, poll a jobId, download a GLB or image, or recover from a 401, 402 (insu
sloydconnects to: https://api.sloyd.ai/api/mcp
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
The text-to-cad plugin gives your agent local workflows for generating 3D models as STEP, GLB, STL or 3MF files. It also does design for manufacturing checks, generates engineering drawings, and connects to popular 3D printing, sheet metal and CNC fabrication services.
8 skills
Create, inspect, validate, and assess furniture layouts with bounded next actions in Pascal through MCP.
3 skills · 2 MCP servers
Godot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
80 skills
Build games with melonJS — 26 guides to the 2D, 2.5D and 3D HTML5 game engine, its conventions and idioms, so generated code runs the first time.
26 skills
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
179 skills
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