claude

game-art

Game Art Department: style bible, concepts, 3D models, variants, modular parts and engine export for indie games, powered by the Sloyd API.

5 on GitHubby Sloydv0.1.0MITupdated 8 days ago
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Plugin game-art from marketplace sloyd-game-art in Sloydai/game-art-skills. Commands read from the repo's manifest — 6 days ago.

What it installs

Skills (9)

  • art-director

    Use before ANY Sloyd generation for a game (props, characters, environments, packs), and whenever the user describes a game's look ("low-poly dungeon", "cozy farming sim", "PS1 horror", "like Zelda Wind Waker"), asks for a consistent asset set, or when no style-bible.md exists yet in the project. Lo

  • asset-pack-builder

    Use when the user wants many game assets at once, as a set that must match. Examples are "40 props for my low-poly dungeon", "a kit of 20 sci-fi crates and barrels", "fill my farm level with props", "an asset pack for my game" or "batch generate these items". Turns the request into a planned asset l

  • concept-artist

    Use when a game asset needs a 2D concept before (or instead of) 3D. This covers concept sheets, prop or character designs, variation boards, turnaround views for multi-view 3D, "show me options for X", fixing or iterating a concept ("make the lid gold", "less clutter"), and preparing clean images th

  • engine-export

    Use when Sloyd GLBs (single models or a pack manifest.json) need to go into a game engine, either Unity, Godot, Unreal Engine or Roblox Studio. Also use for "import these into Godot", "make them game-ready", or questions about scale, units, pivots, naming conventions, collision, LODs, triangle limit

  • game-art-director

    Use when the user asks for game art end to end in one request. Examples are "make 40 props for my low-poly dungeon", "build an asset pack for my game", "I need all the art for a cozy farm level", "give my Godot game a prop library" or "be my art department". Orchestrates the whole Game Art Departmen

  • kitbasher

    Use when a 3D model should become separate pieces for a game. Examples are destructible or breakable props (a barrel that shatters, a wall that crumbles), modular kits to mix and match (swap sword hilts and blades, armor pieces, vehicle parts), parts that animate separately (chest lid, door, wheels)

  • look-dev

    Use when an existing 3D model needs new surface looks without changing its shape. Examples include material or wear variants (rusty, frozen, burnt, mossy, gold, cursed), team or faction colors, seasonal or biome versions, rarity tiers (common/rare/epic/legendary), damaged states, or fixing a model w

  • modeler

    Use when the user needs an actual 3D model (GLB) for a game, whether from a text description, an approved concept image, a photo or sketch, or several views of the same object. Also use for "make this into 3D", "turn the concept into a model", re-rolling a bad mesh, or choosing between text-to-3D, i

  • sloyd-api

    Use first, before any other Game Art Department skill calls Sloyd, and whenever the user needs to connect Sloyd, set or fix SLOYD_CLIENT_ID / SLOYD_CLIENT_SECRET, check their credit balance, estimate what a generation will cost, poll a jobId, download a GLB or image, or recover from a 401, 402 (insu

MCP servers (1)

  • sloyd

    connects to: https://api.sloyd.ai/api/mcp

View source on GitHub

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