codex

SpriteCook

Generate sprites, build matching UI kits, upload reference images, and animate game art with SpriteCook.

15 on GitHubby SpriteCookv0.1.18MITupdated yesterdayDesign

Plugin spritecook in SpriteCook/codex-plugin. Commands read from the repo's manifest — today.

What it installs

Skills (10)

  • spritecook-animate-assets

    Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.

  • spritecook-build-ui-kits

    Create or refine game UI kits with SpriteCook's concept, component-sheet, extraction, and finalization tools. Use for a requested screen or matching set of reusable controls, including work from an existing SpriteCook concept. Pair with spritecook-workflow-essentials.

  • spritecook-generate-sprites

    Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.

  • spritecook-generate-tilesets

    Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.

  • spritecook-polish-sprites

    Inspect and polish SpriteCook sprites after generation or background removal. Use for broken or faint outlines, missing edge pixels, halos, and background debris, and before slicing or animating assets that need edge cleanup. Compare preserved alpha locally and save the selected threshold through MC

  • spritecook-upload-assets

    Import an image the user selected for SpriteCook into their asset library through the MCP upload tools, for references, editing, animation, or reuse. Use when the requested SpriteCook workflow needs that image uploaded.

  • spritecook-use-assets-in-godot

    Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional Spr

  • spritecook-use-dual-grid-tilesets

    Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.

  • spritecook-use-presets

    Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.

  • spritecook-workflow-essentials

    Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.

MCP servers (1)

  • spritecook

    connects to: https://mcp.spritecook.ai/mcp/openai

View source on GitHub spritecook.ai

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